FancyWordle/script.js

939 lines
24 KiB
JavaScript

let targetWords = []
let dictionary = []
let dictionarySet = new Set()
let targetWord = ""
let gameFinished = false
let currentGuessIndex = 0
let currentTileIndex = 0
let lastResult = null
let hasInitialized = false
let wordListMode = "loading"
let isAnimating = false
let hourlyRound = null
let lockCountdownTimer = null
let supabaseClient = null
const WORD_LENGTH = 5
const MAX_GUESSES = 6
const FLIP_ANIMATION_DURATION = 500
const DANCE_ANIMATION_DURATION = 500
const STATS_KEY = "fancy-wordle-stats-v2"
const LOCAL_ROUND_KEY = "fancy-wordle-hourly-round-v1"
const PLAY_INTERVAL_MS = 60 * 60 * 1000
const KEY_ROWS = ["QWERTYUIOP", "ASDFGHJKL", "ZXCVBNM"]
const FALLBACK_TARGET_WORDS = [
"about",
"after",
"apple",
"beach",
"brain",
"chair",
"charm",
"dream",
"field",
"flame",
"grape",
"heart",
"house",
"light",
"magic",
"music",
"plant",
"river",
"smile",
"stone",
"table",
"world"
]
const FALLBACK_EXTRA_DICTIONARY = [
"adieu",
"audio",
"crane",
"later",
"least",
"raise",
"roast",
"slate",
"stare",
"tears",
"trace"
]
const keyboard = document.querySelector("[data-keyboard]")
const alertContainer = document.querySelector("[data-alert-container]")
const guessGrid = document.querySelector("[data-guess-grid]")
const roundStatus = document.getElementById("round-status")
const triesStatus = document.getElementById("tries-status")
const themeButton = document.getElementById("theme-button")
const statsButton = document.getElementById("Stats-button")
const statsModal = document.getElementById("stats-modal")
const statsGrid = document.getElementById("stats-grid")
const guessBars = document.getElementById("guess-bars")
const resetStatsButton = document.getElementById("reset-stats")
const shareResultsButton = document.getElementById("share-results")
if (document.readyState === "loading") {
document.addEventListener("DOMContentLoaded", initializeGame, { once: true })
} else {
initializeGame()
}
async function initializeGame() {
if (hasInitialized) return
hasInitialized = true
createBoard()
createKeyboard()
restoreTheme()
bindControls()
try {
await loadWordLists()
roundStatus.textContent = wordListMode === "full" ? "Ready" : "Answer list loaded"
} catch (error) {
console.error("Failed to initialize game:", error)
useFallbackWordLists()
roundStatus.textContent = "Offline word set"
showAlert("Using a compact offline word set", 3000)
}
await startHourlyRound()
}
async function loadWordLists() {
targetWords = await loadWordList("targetWords")
if (targetWords.length === 0) {
throw new Error("targetWords.json is empty or invalid")
}
let dictionaryWords = []
try {
dictionaryWords = await loadWordList("dictionary")
} catch (error) {
console.warn("dictionary.json unavailable; accepting target words only.", error)
}
dictionary = normalizeWords([
...dictionaryWords,
...targetWords
])
dictionarySet = new Set(dictionary)
wordListMode = dictionaryWords.length > 0 ? "full" : "answers-only"
if (dictionarySet.size === 0) {
throw new Error("Accepted word list is empty or invalid")
}
}
async function loadWordList(listName) {
const fileName = listName === "targetWords" ? "targetWords.json" : "dictionary.json"
try {
return normalizeWords(await fetchJsonFile(fileName))
} catch (error) {
const embeddedWords = getEmbeddedWordList(listName)
if (embeddedWords.length > 0) {
console.info(`${fileName} unavailable; using bundled word data.`, error)
return embeddedWords
}
throw error
}
}
function getEmbeddedWordList(listName) {
return normalizeWords(window.FANCY_WORDLE_WORD_DATA?.[listName])
}
function useFallbackWordLists() {
targetWords = [...FALLBACK_TARGET_WORDS]
dictionary = [...new Set([...FALLBACK_TARGET_WORDS, ...FALLBACK_EXTRA_DICTIONARY])]
dictionarySet = new Set(dictionary)
wordListMode = "fallback"
}
async function fetchJsonFile(fileName) {
const response = await fetch(fileName, { cache: "no-store" })
if (!response.ok) {
throw new Error(`${fileName} returned ${response.status}`)
}
return response.json()
}
function normalizeWords(words) {
if (!Array.isArray(words)) return []
return words
.map(word => String(word).trim().toLowerCase())
.filter(word => word.length === WORD_LENGTH)
}
async function startHourlyRound() {
const selectedWord = getCurrentHourlyWord()
const remoteRound = await startRemoteHourlyRound()
const round = remoteRound || startLocalHourlyRound(selectedWord)
applyHourlyRound(round)
}
async function startRemoteHourlyRound() {
const client = getSupabaseClient()
if (!client) return null
try {
await ensureSupabaseSession(client)
const { data, error } = await client.rpc("start_hourly_round")
if (error) throw error
const row = Array.isArray(data) ? data[0] : data
if (!row) throw new Error("Supabase did not return a round")
return normalizeRemoteRound(row)
} catch (error) {
console.warn("Supabase hourly lock unavailable; using local lock.", error)
showAlert("Using local hourly lock", 3000)
return null
}
}
function getSupabaseClient() {
const config = window.FANCY_WORDLE_SUPABASE || {}
if (!config.url || !config.anonKey || !window.supabase) return null
if (!supabaseClient) {
supabaseClient = window.supabase.createClient(config.url, config.anonKey)
}
return supabaseClient
}
async function ensureSupabaseSession(client) {
const { data: { session } } = await client.auth.getSession()
if (session) return
const { error } = await client.auth.signInAnonymously()
if (error) throw error
}
function normalizeRemoteRound(row) {
return {
id: row.round_id,
backend: "supabase",
word: row.word,
hourStart: Date.parse(row.hour_start),
startedAt: Date.parse(row.started_at),
nextPlayableAt: Date.parse(row.next_playable_at),
completedAt: row.completed_at ? Date.parse(row.completed_at) : null,
won: row.won,
guessCount: row.guess_count,
isExisting: row.is_existing
}
}
function startLocalHourlyRound(selectedWord) {
const savedRound = getLocalHourlyRound()
if (savedRound && savedRound.nextPlayableAt > Date.now()) return savedRound
const now = Date.now()
const hourStart = getCurrentHourStart(now)
const round = {
id: `local-${now}`,
backend: "local",
word: selectedWord,
hourStart,
startedAt: now,
nextPlayableAt: hourStart + PLAY_INTERVAL_MS,
completedAt: null,
won: null,
guessCount: null,
isExisting: false
}
saveLocalHourlyRound(round)
return round
}
function getLocalHourlyRound() {
try {
const round = JSON.parse(localStorage.getItem(LOCAL_ROUND_KEY))
if (!round?.word || !round?.nextPlayableAt) return null
return {
...round,
backend: "local",
hourStart: Number(round.hourStart) || getCurrentHourStart(Number(round.startedAt) || Date.now()),
startedAt: Number(round.startedAt),
nextPlayableAt: Number(round.nextPlayableAt),
completedAt: round.completedAt ? Number(round.completedAt) : null,
isExisting: true
}
} catch {
return null
}
}
function saveLocalHourlyRound(round) {
localStorage.setItem(LOCAL_ROUND_KEY, JSON.stringify(round))
}
function getCurrentHourlyWord() {
const hourStart = getCurrentHourStart(Date.now())
const hourIndex = Math.floor(hourStart / PLAY_INTERVAL_MS)
return targetWords[hourIndex % targetWords.length]
}
function getCurrentHourStart(timestamp) {
return Math.floor(timestamp / PLAY_INTERVAL_MS) * PLAY_INTERVAL_MS
}
function applyHourlyRound(round) {
hourlyRound = round
targetWord = round.word
dictionarySet.add(targetWord)
currentGuessIndex = round.completedAt ? round.guessCount || 0 : 0
updateTriesStatus()
if (round.completedAt) {
lastResult = {
won: Boolean(round.won),
guesses: round.guessCount || MAX_GUESSES,
word: round.word
}
lockUntilNextWord()
return
}
roundStatus.textContent = round.isExisting ? "Hourly word resumed" : "Hourly word ready"
startInteraction()
}
function createBoard() {
guessGrid.innerHTML = ""
for (let index = 0; index < WORD_LENGTH * MAX_GUESSES; index += 1) {
const tile = document.createElement("div")
tile.className = "tile"
tile.setAttribute("role", "img")
tile.setAttribute("aria-label", "Empty letter")
guessGrid.append(tile)
}
}
function createKeyboard() {
keyboard.innerHTML = ""
KEY_ROWS.forEach((row, rowIndex) => {
if (rowIndex === 1) keyboard.append(createSpacer())
if (rowIndex === 2) {
keyboard.append(createActionKey("Enter", "Enter", "data-enter"))
}
row.split("").forEach(letter => {
const key = document.createElement("button")
key.className = "key"
key.type = "button"
key.dataset.key = letter
key.textContent = letter
key.setAttribute("aria-label", letter)
keyboard.append(key)
})
if (rowIndex === 2) {
keyboard.append(createActionKey("⌫", "Delete letter", "data-delete"))
}
})
}
function createSpacer() {
const spacer = document.createElement("span")
spacer.className = "key space"
spacer.setAttribute("aria-hidden", "true")
return spacer
}
function createActionKey(label, ariaLabel, attribute) {
const key = document.createElement("button")
key.className = "key large"
key.type = "button"
key.textContent = label
key.setAttribute(attribute, "")
key.setAttribute("aria-label", ariaLabel)
return key
}
function bindControls() {
themeButton.addEventListener("click", toggleTheme)
statsButton.addEventListener("click", openStats)
resetStatsButton.addEventListener("click", resetStats)
shareResultsButton.addEventListener("click", shareResult)
document.querySelector(".brand").addEventListener("click", event => {
event.preventDefault()
window.location.reload()
})
}
function startInteraction() {
stopInteraction()
document.addEventListener("click", handleMouseClick)
document.addEventListener("keydown", handleKeyPress)
}
function stopInteraction() {
document.removeEventListener("click", handleMouseClick)
document.removeEventListener("keydown", handleKeyPress)
}
function handleMouseClick(event) {
const keyButton = event.target.closest("[data-key]")
if (keyButton) {
pressKey(keyButton.dataset.key)
return
}
if (event.target.closest("[data-enter]")) {
submitGuess()
return
}
if (event.target.closest("[data-delete]")) {
deleteKey()
}
}
function handleKeyPress(event) {
if (statsModal.open) return
if (event.key === "Enter") {
submitGuess()
return
}
if (event.key === "Backspace" || event.key === "Delete") {
deleteKey()
return
}
if (/^[a-z]$/i.test(event.key)) {
pressKey(event.key)
}
}
function pressKey(key) {
if (gameFinished || isAnimating) return
if (currentTileIndex >= WORD_LENGTH) return
const nextTile = getCurrentRowTiles()[currentTileIndex]
if (!nextTile) return
const letter = key.toLowerCase()
nextTile.dataset.letter = letter
nextTile.textContent = letter
nextTile.dataset.state = "active"
nextTile.setAttribute("aria-label", letter)
currentTileIndex += 1
}
function deleteKey() {
if (gameFinished || isAnimating) return
if (currentTileIndex === 0) return
currentTileIndex -= 1
const lastTile = getCurrentRowTiles()[currentTileIndex]
if (!lastTile) return
lastTile.textContent = ""
lastTile.removeAttribute("data-state")
lastTile.removeAttribute("data-letter")
lastTile.setAttribute("aria-label", "Empty letter")
}
function submitGuess() {
if (gameFinished || isAnimating) return
const activeTiles = getCurrentRowTiles().filter(tile => tile.dataset.letter)
if (activeTiles.length !== WORD_LENGTH) {
showAlert("Not enough letters")
shakeTiles(activeTiles)
return
}
const guess = activeTiles.map(tile => tile.dataset.letter).join("")
if (!isValidGuess(guess)) {
showAlert("Not in word list")
shakeTiles(activeTiles)
return
}
stopInteraction()
isAnimating = true
roundStatus.textContent = "Checking guess…"
currentGuessIndex += 1
updateTriesStatus()
const states = scoreGuess(guess, targetWord)
activeTiles.forEach((tile, index, tiles) => {
flipTile(tile, index, tiles, guess, states[index])
})
}
function isValidGuess(guess) {
if (!/^[a-z]{5}$/.test(guess)) return false
return dictionarySet.has(guess)
}
function scoreGuess(guess, answer) {
const states = Array(WORD_LENGTH).fill("wrong")
const remaining = {}
for (let index = 0; index < WORD_LENGTH; index += 1) {
if (guess[index] === answer[index]) {
states[index] = "correct"
} else {
remaining[answer[index]] = (remaining[answer[index]] || 0) + 1
}
}
for (let index = 0; index < WORD_LENGTH; index += 1) {
const letter = guess[index]
if (states[index] === "correct") continue
if (remaining[letter] > 0) {
states[index] = "wrong-position"
remaining[letter] -= 1
}
}
return states
}
function flipTile(tile, index, tiles, guess, state) {
const letter = tile.dataset.letter
const key = keyboard.querySelector(`[data-key="${letter}"i]`)
setTimeout(() => {
tile.classList.add("flip")
setTimeout(() => {
tile.classList.remove("flip")
tile.textContent = letter
tile.dataset.state = state
tile.setAttribute("aria-label", `${letter}, ${readableState(state)}`)
updateKeyState(key, state)
if (index === tiles.length - 1) {
setTimeout(() => {
currentTileIndex = 0
isAnimating = false
checkWinLose(guess, tiles)
}, FLIP_ANIMATION_DURATION / 2)
}
}, FLIP_ANIMATION_DURATION / 2)
}, (index * FLIP_ANIMATION_DURATION) / 2)
}
function updateKeyState(key, state) {
if (!key) return
const rank = { wrong: 1, "wrong-position": 2, correct: 3 }
const currentState = ["wrong", "wrong-position", "correct"].find(name => key.classList.contains(name))
if (!currentState || rank[state] > rank[currentState]) {
key.classList.remove("wrong", "wrong-position", "correct")
key.classList.add(state)
}
}
function readableState(state) {
if (state === "correct") return "correct"
if (state === "wrong-position") return "in the word, wrong spot"
return "not in the word"
}
function getActiveTiles() {
return guessGrid.querySelectorAll('[data-state="active"]')
}
function getCurrentRowTiles() {
const tiles = [...guessGrid.children]
const rowStart = currentGuessIndex * WORD_LENGTH
return tiles.slice(rowStart, rowStart + WORD_LENGTH)
}
function showAlert(message, duration = 1400) {
const alert = document.createElement("div")
alert.textContent = message
alert.className = "alert"
alertContainer.prepend(alert)
if (duration == null) return
setTimeout(() => dismissAlert(alert), duration)
}
function dismissAlert(alert) {
alert.classList.add("hide")
alert.addEventListener("transitionend", () => alert.remove(), { once: true })
}
function shakeTiles(tiles) {
tiles.forEach(tile => {
tile.classList.add("shake")
tile.addEventListener("animationend", () => tile.classList.remove("shake"), { once: true })
})
}
function checkWinLose(guess, tiles) {
if (guess === targetWord) {
gameFinished = true
lastResult = { won: true, guesses: currentGuessIndex, word: targetWord }
saveGameResult(lastResult)
playCelebrationSound()
showAlert("Congratulations, you win!", 5000)
danceTiles(tiles)
celebrateWithConfetti()
roundStatus.textContent = `Solved in ${currentGuessIndex}`
setTimeout(() => showWordDefinition(targetWord, true), 1800)
startLockCountdown(2400)
stopInteraction()
return
}
const remainingTiles = guessGrid.querySelectorAll(":not([data-letter])")
if (remainingTiles.length === 0) {
gameFinished = true
lastResult = { won: false, guesses: MAX_GUESSES, word: targetWord }
saveGameResult(lastResult)
showAlert(targetWord.toUpperCase(), null)
roundStatus.textContent = "Round complete"
showWordDefinition(targetWord, false)
startLockCountdown(2400)
stopInteraction()
return
}
roundStatus.textContent = "Keep going"
startInteraction()
}
function updateTriesStatus() {
triesStatus.textContent = `${currentGuessIndex} / ${MAX_GUESSES}`
}
function lockUntilNextWord() {
gameFinished = true
stopInteraction()
startLockCountdown()
}
function startLockCountdown(delay = 0) {
clearLockCountdown()
const beginCountdown = () => {
updateLockCountdown()
lockCountdownTimer = setInterval(updateLockCountdown, 1000)
}
if (delay > 0) {
lockCountdownTimer = setTimeout(beginCountdown, delay)
return
}
beginCountdown()
}
function clearLockCountdown() {
if (!lockCountdownTimer) return
clearTimeout(lockCountdownTimer)
clearInterval(lockCountdownTimer)
lockCountdownTimer = null
}
function updateLockCountdown() {
if (!hourlyRound?.nextPlayableAt) return
const remaining = hourlyRound.nextPlayableAt - Date.now()
if (remaining <= 0) {
clearLockCountdown()
if (hourlyRound.backend === "local") localStorage.removeItem(LOCAL_ROUND_KEY)
roundStatus.textContent = "New word available"
triesStatus.textContent = "Ready"
showAlert("New word available. Refresh to play.", null)
return
}
roundStatus.textContent = `Next word in ${formatRemainingTime(remaining)}`
triesStatus.textContent = "Locked"
}
function formatRemainingTime(milliseconds) {
const totalSeconds = Math.max(1, Math.ceil(milliseconds / 1000))
const minutes = Math.floor(totalSeconds / 60)
const seconds = totalSeconds % 60
if (minutes > 0) return `${minutes}m ${String(seconds).padStart(2, "0")}s`
return `${seconds}s`
}
function playCelebrationSound() {
const audio = new Audio("Celebration.mp3")
audio.volume = 0.45
audio.play().catch(error => {
console.info("Celebration sound was blocked or unavailable:", error)
})
}
async function showWordDefinition(word, isWin = true) {
try {
const response = await fetch(`https://api.dictionaryapi.dev/api/v2/entries/en/${word}`)
if (!response.ok) throw new Error(`API request failed: ${response.status}`)
const data = await response.json()
const firstMeaning = data[0]?.meanings?.[0]
const definition = firstMeaning?.definitions?.[0]?.definition
const partOfSpeech = firstMeaning?.partOfSpeech
const example = firstMeaning?.definitions?.[0]?.example
if (!definition) throw new Error("No definition found")
showDefinitionAlert({
title: `${word.toUpperCase()} ${partOfSpeech ? `(${partOfSpeech})` : ""}`,
body: definition,
example,
isWin
})
} catch (error) {
console.info("Definition lookup unavailable:", error)
showDefinitionAlert({
title: word.toUpperCase(),
body: "Definition not available at the moment.",
isWin
})
}
}
function showDefinitionAlert({ title, body, example, isWin }) {
const alert = document.createElement("button")
alert.type = "button"
alert.className = `alert definition-alert ${isWin ? "win-definition" : "lose-definition"}`
alert.innerHTML = `
<strong>${escapeHtml(title)}</strong>
<span>${escapeHtml(body)}</span>
${example ? `<span><br><br>Example: “${escapeHtml(example)}”</span>` : ""}
`
alertContainer.prepend(alert)
alert.addEventListener("click", () => dismissAlert(alert))
setTimeout(() => dismissAlert(alert), 10000)
}
function escapeHtml(value) {
return String(value)
.replaceAll("&", "&amp;")
.replaceAll("<", "&lt;")
.replaceAll(">", "&gt;")
.replaceAll('"', "&quot;")
.replaceAll("'", "&#039;")
}
function celebrateWithConfetti() {
if (typeof confetti === "undefined") return
const colors = ["#c87949", "#e8c66f", "#7e9f70", "#f7efe6", "#332820"]
confetti({ particleCount: 90, spread: 70, origin: { y: 0.58 }, colors })
setTimeout(() => {
confetti({ particleCount: 46, angle: 60, spread: 55, origin: { x: 0 }, colors })
confetti({ particleCount: 46, angle: 120, spread: 55, origin: { x: 1 }, colors })
}, 220)
}
function danceTiles(tiles) {
tiles.forEach((tile, index) => {
setTimeout(() => {
tile.classList.add("dance")
tile.addEventListener("animationend", () => tile.classList.remove("dance"), { once: true })
}, (index * DANCE_ANIMATION_DURATION) / WORD_LENGTH)
})
}
function restoreTheme() {
const selectedTheme = localStorage.getItem("selected-theme")
if (selectedTheme === "dark") {
document.body.classList.add("dark-theme")
themeButton.setAttribute("aria-label", "Switch to light mode")
}
}
function toggleTheme() {
document.body.classList.toggle("dark-theme")
const theme = document.body.classList.contains("dark-theme") ? "dark" : "light"
localStorage.setItem("selected-theme", theme)
themeButton.setAttribute("aria-label", theme === "dark" ? "Switch to light mode" : "Switch to dark mode")
}
function openStats() {
renderStats()
statsModal.showModal()
}
function getStats() {
const fallback = {
played: 0,
wins: 0,
currentStreak: 0,
maxStreak: 0,
distribution: [0, 0, 0, 0, 0, 0]
}
try {
return { ...fallback, ...JSON.parse(localStorage.getItem(STATS_KEY)) }
} catch {
return fallback
}
}
function saveStats(stats) {
localStorage.setItem(STATS_KEY, JSON.stringify(stats))
}
function saveGameResult(result) {
const stats = getStats()
stats.played += 1
if (result.won) {
stats.wins += 1
stats.currentStreak += 1
stats.maxStreak = Math.max(stats.maxStreak, stats.currentStreak)
stats.distribution[result.guesses - 1] += 1
} else {
stats.currentStreak = 0
}
saveStats(stats)
completeHourlyRound(result)
}
function completeHourlyRound(result) {
if (!hourlyRound || hourlyRound.completedAt) return
hourlyRound = {
...hourlyRound,
completedAt: Date.now(),
won: result.won,
guessCount: result.guesses
}
if (hourlyRound.backend === "local") {
saveLocalHourlyRound(hourlyRound)
return
}
completeRemoteHourlyRound(result).catch(error => {
console.warn("Failed to complete Supabase hourly round:", error)
})
}
async function completeRemoteHourlyRound(result) {
const client = getSupabaseClient()
if (!client || !hourlyRound?.id) return
const { error } = await client.rpc("complete_hourly_round", {
round_id: hourlyRound.id,
did_win: result.won,
guess_total: result.guesses
})
if (error) throw error
}
function renderStats() {
const stats = getStats()
const winRate = stats.played === 0 ? 0 : Math.round((stats.wins / stats.played) * 100)
const statItems = [
["Played", stats.played],
["Win %", winRate],
["Streak", stats.currentStreak],
["Best", stats.maxStreak]
]
statsGrid.innerHTML = statItems
.map(([label, value]) => `<div class="stat-item"><strong>${value}</strong><span>${label}</span></div>`)
.join("")
const maxGuessCount = Math.max(1, ...stats.distribution)
guessBars.innerHTML = stats.distribution
.map((count, index) => {
const width = Math.max(8, Math.round((count / maxGuessCount) * 100))
return `
<div class="guess-bar">
<span class="guess-bar-label">${index + 1}</span>
<span class="guess-bar-fill" style="width:${width}%">${count}</span>
</div>
`
})
.join("")
}
function resetStats() {
localStorage.removeItem(STATS_KEY)
renderStats()
showAlert("Stats reset")
}
async function shareResult() {
const text = buildShareText()
try {
if (navigator.share) {
await navigator.share({ text })
} else if (navigator.clipboard) {
await navigator.clipboard.writeText(text)
showAlert("Result copied")
} else {
showAlert(text, 5000)
}
} catch (error) {
console.info("Share cancelled or unavailable:", error)
}
}
function buildShareText() {
const status = lastResult
? `${lastResult.won ? lastResult.guesses : "X"}/${MAX_GUESSES}`
: `${currentGuessIndex}/${MAX_GUESSES}`
const roundLabel = getShareRoundLabel()
return `Fancy Wordle ${roundLabel} ${status}\n${getResultGrid()}`
}
function getShareRoundLabel() {
if (!Number.isFinite(hourlyRound?.hourStart)) return "Hourly"
return new Date(hourlyRound.hourStart).toISOString().slice(0, 13).replace("T", " ") + ":00 UTC"
}
function getResultGrid() {
const submittedTiles = [...guessGrid.querySelectorAll("[data-letter]")]
.filter(tile => tile.dataset.state && tile.dataset.state !== "active")
if (submittedTiles.length === 0) return "No guesses yet."
return chunk(submittedTiles, WORD_LENGTH)
.map(row => row.map(tile => {
if (tile.dataset.state === "correct") return "🟩"
if (tile.dataset.state === "wrong-position") return "🟨"
return "⬛"
}).join(""))
.join("\n")
}
function chunk(items, size) {
const rows = []
for (let index = 0; index < items.length; index += size) {
rows.push(items.slice(index, index + size))
}
return rows
}