Hermes-agent

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Zakaria
2026-06-14 14:30:48 -04:00
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from .adapter import register
__all__ = ["register"]
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name: discord-platform
label: Discord
kind: platform
version: 1.0.0
description: >
Discord gateway adapter for Hermes Agent.
Connects to Discord via the discord.py library and relays messages
between Discord guilds/DMs and the Hermes agent. Supports voice mode,
slash commands, free-response channels, role-based DM auth, threads,
reactions, and channel skill bindings.
author: NousResearch
requires_env:
- name: DISCORD_BOT_TOKEN
description: "Discord bot token"
prompt: "Discord bot token"
url: "https://discord.com/developers/applications"
password: true
optional_env:
- name: DISCORD_ALLOWED_USERS
description: "Comma-separated Discord user IDs allowed to talk to the bot"
prompt: "Allowed users (comma-separated)"
password: false
- name: DISCORD_ALLOW_ALL_USERS
description: "Allow any Discord user to trigger the bot (dev only)"
prompt: "Allow all users? (true/false)"
password: false
- name: DISCORD_HOME_CHANNEL
description: "Default channel ID for cron / notification delivery"
prompt: "Home channel ID"
password: false
- name: DISCORD_HOME_CHANNEL_NAME
description: "Display name for the Discord home channel"
prompt: "Home channel display name"
password: false
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from __future__ import annotations
"""
Continuous PCM audio mixer for Discord voice channels.
discord.py (Rapptz) ships no audio mixer: ``VoiceClient.play()`` accepts a
single :class:`discord.AudioSource` and raises ``ClientException`` if called
while already playing. One opus stream per connection, one source feeding it.
This module adds software mixing *upstream* of that single stream. A
:class:`VoiceMixer` is itself a ``discord.AudioSource`` that discord.py polls
every 20 ms via :meth:`read`. Internally it sums the 20 ms PCM frames of any
number of child sources, clamps to int16, and returns one blended frame.
discord.py never knows several streams were combined underneath — it just
encodes and sends the single mixed frame.
This gives us, for one voice connection at once:
* an always-on low-volume **ambient/idle loop** (the "thinking" sound),
* a **speech** channel (TTS replies, verbal acknowledgements) that plays
*over* the ambient bed, automatically **ducking** the ambient gain down
while speech is active and restoring it when speech ends — the smooth
Grok-voice-mode feel, instead of stop-and-swap.
Design notes
------------
* The mixer is installed **once** per guild on join (``vc.play(mixer)``) and
runs continuously until the bot leaves. Children come and go; the mixer
itself never stops, so there is no ``is_playing()`` race between an
acknowledgement and the final reply.
* Frame format is Discord-native: 48 kHz, 2 channels, signed 16-bit LE,
20 ms per frame == ``discord.opus.Encoder.FRAME_SIZE`` bytes
(3840 = 960 samples * 2 channels * 2 bytes).
* Mixing is a single vectorised int32 add + clip per 20 ms frame (numpy,
already a core dependency). CPU cost is negligible.
* :meth:`read` is called from discord.py's audio sender **thread**, while
children are added/removed from the asyncio event loop thread, so all
shared state is guarded by a plain ``threading.Lock``.
The mixer NEVER touches the inbound receive path: it only produces the bot's
*outgoing* stream. The :class:`VoiceReceiver` decodes incoming SSRCs only, so
the mixer's output cannot echo back into transcription.
"""
import logging
import threading
from typing import TYPE_CHECKING, List, Optional
if TYPE_CHECKING: # numpy is an optional ("voice" extra) dep — never import at runtime top-level
import numpy as np
logger = logging.getLogger(__name__)
def _require_numpy():
"""Import numpy lazily.
numpy ships in the optional ``voice`` extra, not the base install, so this
module must import cleanly without it (the Discord adapter imports this
file unconditionally). Callers that actually mix audio call this; if the
voice extra isn't installed they get a clear error instead of a top-level
ImportError that would break the whole adapter import.
"""
import numpy as np # noqa: PLC0415 — intentional lazy import
return np
# Discord-native frame geometry (matches discord.opus.Encoder).
SAMPLE_RATE = 48000
CHANNELS = 2
SAMPLE_WIDTH = 2 # bytes per sample (s16)
FRAME_LENGTH_MS = 20
SAMPLES_PER_FRAME = SAMPLE_RATE * FRAME_LENGTH_MS // 1000 # 960
FRAME_SIZE = SAMPLES_PER_FRAME * CHANNELS * SAMPLE_WIDTH # 3840 bytes
SILENCE_FRAME = b"\x00" * FRAME_SIZE
class MixerChild:
"""A single audio stream feeding into :class:`VoiceMixer`.
Wraps raw 48 kHz / stereo / s16le PCM bytes. ``read_frame`` hands back one
20 ms frame at a time, optionally looping, with a per-child gain applied.
"""
__slots__ = (
"name", "_pcm", "_pos", "loop", "gain",
"is_speech", "fade_frames", "_fade_done", "_finished",
)
def __init__(
self,
name: str,
pcm: bytes,
*,
loop: bool = False,
gain: float = 1.0,
is_speech: bool = False,
fade_in_ms: int = 0,
):
# Pad to a whole number of frames so looping is seamless and the final
# partial frame doesn't click.
remainder = len(pcm) % FRAME_SIZE
if remainder:
pcm = pcm + b"\x00" * (FRAME_SIZE - remainder)
self.name = name
self._pcm = pcm
self._pos = 0
self.loop = loop
self.gain = float(gain)
self.is_speech = is_speech
# Linear fade-in over N frames avoids a click when a loud child starts.
self.fade_frames = max(0, fade_in_ms // FRAME_LENGTH_MS)
self._fade_done = 0
self._finished = False
@property
def finished(self) -> bool:
return self._finished
def read_frame(self) -> "Optional[np.ndarray]":
"""Return the next 20 ms frame as an int16 ndarray, or None if done."""
if self._finished:
return None
if self._pos >= len(self._pcm):
if self.loop and self._pcm:
self._pos = 0
else:
self._finished = True
return None
np = _require_numpy()
chunk = self._pcm[self._pos:self._pos + FRAME_SIZE]
self._pos += FRAME_SIZE
if len(chunk) < FRAME_SIZE:
chunk = chunk + b"\x00" * (FRAME_SIZE - len(chunk))
samples = np.frombuffer(chunk, dtype=np.int16).astype(np.float32)
gain = self.gain
if self.fade_frames and self._fade_done < self.fade_frames:
self._fade_done += 1
gain *= self._fade_done / self.fade_frames
if gain != 1.0:
samples = samples * gain
return samples
class VoiceMixer:
"""A continuous ``discord.AudioSource`` that mixes N child streams.
Use :meth:`set_ambient` to install/replace the looping idle bed and
:meth:`play_speech` to layer a one-shot clip over it (ducking the ambient
while it plays). Both are safe to call from the asyncio loop thread while
discord.py drains :meth:`read` from its sender thread.
"""
# discord.AudioSource subclasses set is_opus()==False to receive PCM.
def is_opus(self) -> bool: # pragma: no cover - trivial
return False
def __init__(
self,
*,
ambient_gain: float = 0.18,
duck_gain: float = 0.06,
speech_gain: float = 1.0,
duck_release_ms: int = 400,
):
self._lock = threading.Lock()
self._ambient: Optional[MixerChild] = None
self._speech: List[MixerChild] = []
self._ambient_gain = float(ambient_gain)
self._duck_gain = float(duck_gain)
self._speech_gain = float(speech_gain)
# When speech ends, ramp the ambient back up over this many frames
# instead of jumping, so the bed swells back smoothly.
self._duck_release_frames = max(1, duck_release_ms // FRAME_LENGTH_MS)
self._duck_release_left = 0
self._closed = False
# Tracks whether speech is currently active, for external callers that
# want to avoid double-ducking or know when a reply is mid-flight.
self._speech_active = False
# ------------------------------------------------------------------
# Ambient (idle / "thinking") bed
# ------------------------------------------------------------------
def set_ambient(self, pcm: Optional[bytes], *, gain: Optional[float] = None) -> None:
"""Install (or clear, with ``pcm=None``) the looping ambient bed."""
with self._lock:
if gain is not None:
self._ambient_gain = float(gain)
if not pcm:
self._ambient = None
return
self._ambient = MixerChild(
"ambient", pcm, loop=True,
gain=self._effective_ambient_gain(), fade_in_ms=200,
)
def _effective_ambient_gain(self) -> float:
return self._duck_gain if self._speech_active else self._ambient_gain
# ------------------------------------------------------------------
# Speech (TTS replies, verbal acks) layered over the ambient bed
# ------------------------------------------------------------------
def play_speech(self, pcm: bytes, *, gain: Optional[float] = None,
fade_in_ms: int = 40) -> None:
"""Layer a one-shot speech clip over the ambient bed (ducks ambient)."""
if not pcm:
return
with self._lock:
child = MixerChild(
"speech", pcm, loop=False,
gain=self._speech_gain if gain is None else float(gain),
is_speech=True, fade_in_ms=fade_in_ms,
)
self._speech.append(child)
self._speech_active = True
self._duck_release_left = 0
if self._ambient is not None:
self._ambient.gain = self._duck_gain
@property
def speech_active(self) -> bool:
with self._lock:
return self._speech_active
def stop_speech(self) -> None:
"""Drop any in-flight speech immediately and release the duck."""
with self._lock:
self._speech.clear()
self._begin_duck_release_locked()
def _begin_duck_release_locked(self) -> None:
self._speech_active = False
self._duck_release_left = self._duck_release_frames
# ------------------------------------------------------------------
# AudioSource interface — called from discord.py's sender thread
# ------------------------------------------------------------------
def read(self) -> bytes:
"""Return one 20 ms mixed PCM frame (always FRAME_SIZE bytes).
Returning a non-empty frame keeps discord.py's player alive; we never
return b"" because that would stop the single underlying stream and we
want the mixer to run continuously for the lifetime of the connection.
"""
with self._lock:
if self._closed:
return SILENCE_FRAME
np = _require_numpy()
acc: "Optional[np.ndarray]" = None
# Speech children (drop exhausted ones; release duck when last ends)
if self._speech:
still_live: List[MixerChild] = []
for child in self._speech:
frame = child.read_frame()
if frame is None:
continue
acc = frame if acc is None else acc + frame
still_live.append(child)
self._speech = still_live
if not self._speech and self._speech_active:
self._begin_duck_release_locked()
# Ambient bed — ramp gain back up during duck-release.
if self._ambient is not None:
if self._duck_release_left > 0 and not self._speech_active:
self._duck_release_left -= 1
frac = 1.0 - (self._duck_release_left / self._duck_release_frames)
self._ambient.gain = (
self._duck_gain
+ (self._ambient_gain - self._duck_gain) * frac
)
elif not self._speech_active and self._duck_release_left == 0:
self._ambient.gain = self._ambient_gain
amb = self._ambient.read_frame()
if amb is not None:
acc = amb if acc is None else acc + amb
if acc is None:
return SILENCE_FRAME
np.clip(acc, -32768, 32767, out=acc)
return acc.astype(np.int16).tobytes()
def cleanup(self) -> None: # called by discord.py when playback stops
with self._lock:
self._closed = True
self._ambient = None
self._speech.clear()
# ----------------------------------------------------------------------
# PCM helpers
# ----------------------------------------------------------------------
def decode_to_pcm(path: str, *, timeout: float = 30.0) -> Optional[bytes]:
"""Decode any audio file to 48 kHz / stereo / s16le PCM via ffmpeg.
Returns the raw PCM bytes, or None on failure. ffmpeg is already a hard
requirement of the voice path (see ``VoiceReceiver.pcm_to_wav``).
"""
import subprocess
try:
proc = subprocess.run(
[
"ffmpeg", "-y", "-loglevel", "error",
"-i", path,
"-f", "s16le",
"-ar", str(SAMPLE_RATE),
"-ac", str(CHANNELS),
"pipe:1",
],
capture_output=True,
timeout=timeout,
stdin=subprocess.DEVNULL,
)
except (subprocess.TimeoutExpired, FileNotFoundError, OSError) as e:
logger.warning("decode_to_pcm failed for %s: %s", path, e)
return None
if proc.returncode != 0:
logger.warning(
"ffmpeg decode failed for %s (rc=%d): %s",
path, proc.returncode, (proc.stderr or b"").decode("utf-8", "replace")[:200],
)
return None
return proc.stdout or None
def synth_ambient_pcm(seconds: float = 4.0) -> bytes:
"""Synthesise a subtle looping ambient bed (no asset file required).
A soft, slowly-pulsing low pad: two detuned sine partials with a gentle
tremolo, plus a touch of filtered noise. Designed to loop seamlessly
(whole number of cycles, zero-crossing endpoints) and sit quietly under
speech. Mono content duplicated to stereo.
"""
np = _require_numpy()
n = int(SAMPLE_RATE * seconds)
t = np.arange(n, dtype=np.float64) / SAMPLE_RATE
# Choose base frequencies that complete whole cycles over the loop so the
# wrap point is click-free.
def _whole_cycle_freq(target: float) -> float:
cycles = max(1, round(target * seconds))
return cycles / seconds
f1 = _whole_cycle_freq(110.0)
f2 = _whole_cycle_freq(110.5)
trem = _whole_cycle_freq(0.5) # ~0.5 Hz tremolo
pad = (
0.55 * np.sin(2 * np.pi * f1 * t)
+ 0.45 * np.sin(2 * np.pi * f2 * t)
)
tremolo = 0.6 + 0.4 * (0.5 * (1 + np.sin(2 * np.pi * trem * t)))
signal = pad * tremolo
# Smooth filtered noise for air, kept very low.
rng = np.random.default_rng(7)
noise = rng.standard_normal(n)
kernel = np.ones(64) / 64.0
noise = np.convolve(noise, kernel, mode="same")
signal = signal + 0.08 * noise
# Normalise to a modest peak (mixer applies the real ambient gain on top).
peak = float(np.max(np.abs(signal))) or 1.0
signal = (signal / peak) * 0.5
mono16 = (signal * 32767.0).astype(np.int16)
stereo16 = np.repeat(mono16[:, None], CHANNELS, axis=1).reshape(-1)
return stereo16.tobytes()