Hermes-agent
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---
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title: "Baoyu Article Illustrator — Article illustrations: type × style × palette consistency"
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sidebar_label: "Baoyu Article Illustrator"
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description: "Article illustrations: type × style × palette consistency"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Baoyu Article Illustrator
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Article illustrations: type × style × palette consistency.
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## Skill metadata
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| | |
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|---|---|
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| Source | Optional — install with `hermes skills install official/creative/baoyu-article-illustrator` |
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| Path | `optional-skills/creative/baoyu-article-illustrator` |
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| Version | `1.57.0` |
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| Author | 宝玉 (JimLiu) |
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| License | MIT |
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| Platforms | linux, macos, windows |
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| Tags | `article-illustration`, `creative`, `image-generation` |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Article Illustrator
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Adapted from [baoyu-article-illustrator](https://github.com/JimLiu/baoyu-skills) for Hermes Agent's tool ecosystem.
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Analyze articles, identify illustration positions, generate images with **Type × Style × Palette** consistency.
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## When to Use
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Trigger this skill when the user asks to illustrate an article, add images to an article, generate illustrations for content, or uses phrases like "为文章配图", "illustrate article", or "add images". The user provides an article (file path or pasted content) and optionally specifies type, style, palette, or density.
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## Three Dimensions
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| Dimension | Controls | Examples |
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|-----------|----------|----------|
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| **Type** | Information structure | infographic, scene, flowchart, comparison, framework, timeline |
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| **Style** | Rendering approach | notion, warm, minimal, blueprint, watercolor, elegant |
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| **Palette** | Color scheme (optional) | macaron, warm, neon — overrides style's default colors |
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Combine freely: `type=infographic, style=vector-illustration, palette=macaron`.
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Or use presets: `edu-visual` → type + style + palette in one shot. See [style-presets.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/style-presets.md).
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## Types
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| Type | Best For |
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|------|----------|
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| `infographic` | Data, metrics, technical |
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| `scene` | Narratives, emotional |
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| `flowchart` | Processes, workflows |
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| `comparison` | Side-by-side, options |
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| `framework` | Models, architecture |
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| `timeline` | History, evolution |
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## Styles
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See [references/styles.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/styles.md) for Core Styles, the full gallery, and Type × Style compatibility.
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## Output Structure
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<!-- ascii-guard-ignore -->
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```
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{output-dir}/
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├── source-{slug}.{ext} # Only for pasted content
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├── outline.md
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├── prompts/
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│ └── NN-{type}-{slug}.md
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└── NN-{type}-{slug}.png
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```
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<!-- ascii-guard-ignore-end -->
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**Default output directory**:
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| Input | Output Directory | Markdown Insert Path |
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|-------|------------------|----------------------|
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| Article file path | `{article-dir}/imgs/` | `imgs/NN-{type}-{slug}.png` |
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| Pasted content | `illustrations/{topic-slug}/` (cwd) | `illustrations/{topic-slug}/NN-{type}-{slug}.png` |
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If the user asks for a different layout (e.g., images alongside the article, or a `illustrations/` subdirectory), honor that.
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**Slug**: 2-4 words, kebab-case. **Conflict**: append `-YYYYMMDD-HHMMSS`.
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## Core Principles
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- **Visualize concepts, not metaphors** — if the article uses a metaphor (e.g., "电锯切西瓜"), illustrate the underlying concept, not the literal image.
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- **Labels use article data** — actual numbers, terms, and quotes from the article, not generic placeholders.
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- **Prompt files are reproducibility records** — every illustration must have a saved prompt file under `prompts/` before any image is generated.
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- **Strip secrets** — scan source content for API keys, tokens, or credentials before writing anything to disk.
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## Workflow
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```
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- [ ] Step 1: Detect reference images (if provided)
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- [ ] Step 2: Analyze content
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- [ ] Step 3: Confirm settings (clarify tool, one question at a time)
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- [ ] Step 4: Generate outline
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- [ ] Step 5: Generate prompts
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- [ ] Step 6: Generate images (image_generate)
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- [ ] Step 7: Finalize
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```
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### Step 1: Detect Reference Images
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If the user supplies reference images (paths pasted inline, attachments, or a URL):
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1. For each reference, call `vision_analyze` with the path/URL and a question asking for style, palette, composition, and subject. Record the returned description in `{output-dir}/references/NN-ref-{slug}.md` via `write_file`.
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2. **Do not** try to copy the binary via `write_file` / `read_file` — those are text-only. If you want a local copy for the record, use `terminal` (`cp "$src" "{output-dir}/references/NN-ref-{slug}.{ext}"`). The skill itself never needs to read the binary; it works off the vision description.
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3. Since `image_generate` doesn't take image inputs, the vision description is what gets embedded in prompts during Step 5.
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Full procedures: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-1-detect-reference-images).
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### Step 2: Analyze
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| Analysis | Output |
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|----------|--------|
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| Content type | Technical / Tutorial / Methodology / Narrative |
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| Purpose | information / visualization / imagination |
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| Core arguments | 2-5 main points |
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| Positions | Where illustrations add value |
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Read source (file path → `read_file`, or pasted text) and write the analysis to `{output-dir}/analysis.md` using `write_file`.
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Full procedures: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-2-analyze).
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### Step 3: Confirm Settings
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Use the `clarify` tool. Since `clarify` handles one question at a time, ask the most important question first. Skip any question whose answer is already present in the user's request.
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| Order | Question | Options |
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|-------|----------|---------|
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| Q1 | **Preset or Type** | [Recommended preset], [alt preset], or manual: infographic, scene, flowchart, comparison, framework, timeline, mixed |
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| Q2 | **Density** | minimal (1-2), balanced (3-5), per-section (Recommended), rich (6+) |
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| Q3 | **Style** *(skip if preset chosen in Q1)* | [Recommended], minimal-flat, sci-fi, hand-drawn, editorial, scene, poster |
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| Q4 | **Palette** *(optional)* | Default (style colors), macaron, warm, neon |
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| Q5 | **Language** *(only if article language is ambiguous)* | article language / user language |
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Don't ask more than 2-3 `clarify` questions in a row. If the user already specified these in their request, skip entirely.
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Full procedures: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-3-confirm-settings).
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### Step 4: Generate Outline → `outline.md`
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Save `{output-dir}/outline.md` using `write_file` with frontmatter (type, density, style, palette, image_count) and one entry per illustration:
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```yaml
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## Illustration 1
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**Position**: [section/paragraph]
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**Purpose**: [why]
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**Visual Content**: [what to show]
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**Filename**: 01-infographic-concept-name.png
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```
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Full template: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-4-generate-outline).
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### Step 5: Generate Prompts
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**BLOCKING**: Every illustration must have a saved prompt file before any image is generated — the prompt file is the reproducibility record.
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For each illustration:
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1. Create a prompt file per [references/prompt-construction.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/prompt-construction.md).
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2. Save to `{output-dir}/prompts/NN-{type}-{slug}.md` using `write_file` with YAML frontmatter.
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3. Prompts MUST use type-specific templates with structured sections (ZONES / LABELS / COLORS / STYLE / ASPECT).
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4. LABELS MUST include article-specific data: actual numbers, terms, metrics, quotes.
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5. Process references (`direct`/`style`/`palette`) per prompt frontmatter — for `direct` usage, embed a textual description of the reference in the prompt (since `image_generate` doesn't take reference-image inputs).
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### Step 6: Generate Images
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For each prompt file:
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1. Call `image_generate(prompt=..., aspect_ratio=...)`. `image_generate` returns a JSON result containing an image URL; it does NOT write to disk and does NOT accept an output path.
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2. Map the prompt's `ASPECT` to `image_generate`'s enum: `16:9` → `landscape`, `9:16` → `portrait`, `1:1` → `square`. Custom ratios → nearest named aspect.
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3. Download the returned URL to `{output-dir}/NN-{type}-{slug}.png` via `terminal` (e.g. `curl -sSL -o "{output-dir}/NN-{type}-{slug}.png" "{url}"`).
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4. On generation failure, auto-retry once.
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Note: the underlying image-generation backend is user-configured (default: FAL FLUX 2 Klein 9B) and is NOT agent-selectable via `image_generate`. Do not write model names into prompts expecting them to route.
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### Step 7: Finalize
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Insert `` after the corresponding paragraph. Alt text: concise description in the article's language.
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Report:
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```
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Article Illustration Complete!
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Article: [path] | Type: [type] | Density: [level] | Style: [style] | Palette: [palette or default]
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Images: X/N generated
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```
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## Modification
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| Action | Steps |
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|--------|-------|
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| Edit | Update prompt → Regenerate → Update reference |
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| Add | Position → Prompt → Generate → Update outline → Insert |
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| Delete | Delete files → Remove reference → Update outline |
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## References
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| File | Content |
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|------|---------|
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| [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md) | Detailed procedures |
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| [references/usage.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/usage.md) | Invocation examples |
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| [references/styles.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/styles.md) | Style gallery + Palette gallery |
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| [references/style-presets.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/style-presets.md) | Preset shortcuts (type + style + palette) |
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| [references/prompt-construction.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/prompt-construction.md) | Prompt templates |
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## Pitfalls
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1. **Data integrity is paramount** — never summarize, paraphrase, or alter source statistics. "73% increase" stays "73% increase".
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2. **Strip secrets** — scan source content for API keys, tokens, or credentials before including in any output file.
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3. **Don't illustrate metaphors literally** — visualize the underlying concept.
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4. **Prompt files are mandatory** — no image generation without a saved prompt file. The file is what lets you regenerate or switch backends later.
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5. **`image_generate` aspect ratios** — the tool supports `landscape`, `portrait`, and `square`. Custom ratios map to the nearest option.
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6. **`image_generate` returns a URL, not a local file** — always download via `terminal` (`curl`) before inserting local image paths into the article.
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7. **No backend selection from the agent** — `image_generate` uses whatever model the user configured (default: FAL FLUX 2 Klein 9B). Don't write `"use <model> to generate this"` into prompts expecting it to route.
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---
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title: "Baoyu Comic — Knowledge comics (知识漫画): educational, biography, tutorial"
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sidebar_label: "Baoyu Comic"
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description: "Knowledge comics (知识漫画): educational, biography, tutorial"
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---
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{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
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# Baoyu Comic
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Knowledge comics (知识漫画): educational, biography, tutorial.
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## Skill metadata
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| | |
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|---|---|
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| Source | Optional — install with `hermes skills install official/creative/baoyu-comic` |
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| Path | `optional-skills/creative/baoyu-comic` |
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| Version | `1.56.1` |
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| Author | 宝玉 (JimLiu) |
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| License | MIT |
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| Platforms | linux, macos, windows |
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| Tags | `comic`, `knowledge-comic`, `creative`, `image-generation` |
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## Reference: full SKILL.md
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Knowledge Comic Creator
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Adapted from [baoyu-comic](https://github.com/JimLiu/baoyu-skills) for Hermes Agent's tool ecosystem.
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Create original knowledge comics with flexible art style × tone combinations.
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## When to Use
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Trigger this skill when the user asks to create a knowledge/educational comic, biography comic, tutorial comic, or uses terms like "知识漫画", "教育漫画", or "Logicomix-style". The user provides content (text, file path, URL, or topic) and optionally specifies art style, tone, layout, aspect ratio, or language.
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## Reference Images
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Hermes' `image_generate` tool is **prompt-only** — it accepts a text prompt and an aspect ratio, and returns an image URL. It does **NOT** accept reference images. When the user supplies a reference image, use it to **extract traits in text** that get embedded in every page prompt:
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**Intake**: Accept file paths when the user provides them (or pastes images in conversation).
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- File path(s) → copy to `refs/NN-ref-{slug}.{ext}` alongside the comic output for provenance
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- Pasted image with no path → ask the user for the path via `clarify`, or extract style traits verbally as a text fallback
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- No reference → skip this section
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**Usage modes** (per reference):
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| Usage | Effect |
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|-------|--------|
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| `style` | Extract style traits (line treatment, texture, mood) and append to every page's prompt body |
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| `palette` | Extract hex colors and append to every page's prompt body |
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| `scene` | Extract scene composition or subject notes and append to the relevant page(s) |
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**Record in each page's prompt frontmatter** when refs exist:
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```yaml
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references:
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- ref_id: 01
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filename: 01-ref-scene.png
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usage: style
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traits: "muted earth tones, soft-edged ink wash, low-contrast backgrounds"
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```
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Character consistency is driven by **text descriptions** in `characters/characters.md` (written in Step 3) that get embedded inline in every page prompt (Step 5). The optional PNG character sheet generated in Step 7.1 is a human-facing review artifact, not an input to `image_generate`.
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## Options
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### Visual Dimensions
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| Option | Values | Description |
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|--------|--------|-------------|
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| Art | ligne-claire (default), manga, realistic, ink-brush, chalk, minimalist | Art style / rendering technique |
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| Tone | neutral (default), warm, dramatic, romantic, energetic, vintage, action | Mood / atmosphere |
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| Layout | standard (default), cinematic, dense, splash, mixed, webtoon, four-panel | Panel arrangement |
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| Aspect | 3:4 (default, portrait), 4:3 (landscape), 16:9 (widescreen) | Page aspect ratio |
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| Language | auto (default), zh, en, ja, etc. | Output language |
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| Refs | File paths | Reference images used for style / palette trait extraction (not passed to the image model). See [Reference Images](#reference-images) above. |
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### Partial Workflow Options
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| Option | Description |
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|--------|-------------|
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| Storyboard only | Generate storyboard only, skip prompts and images |
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| Prompts only | Generate storyboard + prompts, skip images |
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| Images only | Generate images from existing prompts directory |
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| Regenerate N | Regenerate specific page(s) only (e.g., `3` or `2,5,8`) |
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Details: [references/partial-workflows.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/partial-workflows.md)
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### Art, Tone & Preset Catalogue
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- **Art styles** (6): `ligne-claire`, `manga`, `realistic`, `ink-brush`, `chalk`, `minimalist`. Full definitions at `references/art-styles/<style>.md`.
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- **Tones** (7): `neutral`, `warm`, `dramatic`, `romantic`, `energetic`, `vintage`, `action`. Full definitions at `references/tones/<tone>.md`.
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- **Presets** (5) with special rules beyond plain art+tone:
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| Preset | Equivalent | Hook |
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|--------|-----------|------|
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| `ohmsha` | manga + neutral | Visual metaphors, no talking heads, gadget reveals |
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| `wuxia` | ink-brush + action | Qi effects, combat visuals, atmospheric |
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| `shoujo` | manga + romantic | Decorative elements, eye details, romantic beats |
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| `concept-story` | manga + warm | Visual symbol system, growth arc, dialogue+action balance |
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| `four-panel` | minimalist + neutral + four-panel layout | 起承转合 structure, B&W + spot color, stick-figure characters |
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Full rules at `references/presets/<preset>.md` — load the file when a preset is picked.
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- **Compatibility matrix** and **content-signal → preset** table live in [references/auto-selection.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/auto-selection.md). Read it before recommending combinations in Step 2.
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## File Structure
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Output directory: `comic/{topic-slug}/`
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- Slug: 2-4 words kebab-case from topic (e.g., `alan-turing-bio`)
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- Conflict: append timestamp (e.g., `turing-story-20260118-143052`)
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**Contents**:
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| File | Description |
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|------|-------------|
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| `source-{slug}.md` | Saved source content (kebab-case slug matches the output directory) |
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| `analysis.md` | Content analysis |
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| `storyboard.md` | Storyboard with panel breakdown |
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| `characters/characters.md` | Character definitions |
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| `characters/characters.png` | Character reference sheet (downloaded from `image_generate`) |
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| `prompts/NN-{cover\|page}-[slug].md` | Generation prompts |
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| `NN-{cover\|page}-[slug].png` | Generated images (downloaded from `image_generate`) |
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| `refs/NN-ref-{slug}.{ext}` | User-supplied reference images (optional, for provenance) |
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## Language Handling
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**Detection Priority**:
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1. User-specified language (explicit option)
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2. User's conversation language
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3. Source content language
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**Rule**: Use user's input language for ALL interactions:
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- Storyboard outlines and scene descriptions
|
||||
- Image generation prompts
|
||||
- User selection options and confirmations
|
||||
- Progress updates, questions, errors, summaries
|
||||
|
||||
Technical terms remain in English.
|
||||
|
||||
## Workflow
|
||||
|
||||
### Progress Checklist
|
||||
|
||||
```
|
||||
Comic Progress:
|
||||
- [ ] Step 1: Setup & Analyze
|
||||
- [ ] 1.1 Analyze content
|
||||
- [ ] 1.2 Check existing directory
|
||||
- [ ] Step 2: Confirmation - Style & options ⚠️ REQUIRED
|
||||
- [ ] Step 3: Generate storyboard + characters
|
||||
- [ ] Step 4: Review outline (conditional)
|
||||
- [ ] Step 5: Generate prompts
|
||||
- [ ] Step 6: Review prompts (conditional)
|
||||
- [ ] Step 7: Generate images
|
||||
- [ ] 7.1 Generate character sheet (if needed) → characters/characters.png
|
||||
- [ ] 7.2 Generate pages (with character descriptions embedded in prompt)
|
||||
- [ ] Step 8: Completion report
|
||||
```
|
||||
|
||||
### Flow
|
||||
|
||||
```
|
||||
Input → Analyze → [Check Existing?] → [Confirm: Style + Reviews] → Storyboard → [Review?] → Prompts → [Review?] → Images → Complete
|
||||
```
|
||||
|
||||
### Step Summary
|
||||
|
||||
| Step | Action | Key Output |
|
||||
|------|--------|------------|
|
||||
| 1.1 | Analyze content | `analysis.md`, `source-{slug}.md` |
|
||||
| 1.2 | Check existing directory | Handle conflicts |
|
||||
| 2 | Confirm style, focus, audience, reviews | User preferences |
|
||||
| 3 | Generate storyboard + characters | `storyboard.md`, `characters/` |
|
||||
| 4 | Review outline (if requested) | User approval |
|
||||
| 5 | Generate prompts | `prompts/*.md` |
|
||||
| 6 | Review prompts (if requested) | User approval |
|
||||
| 7.1 | Generate character sheet (if needed) | `characters/characters.png` |
|
||||
| 7.2 | Generate pages | `*.png` files |
|
||||
| 8 | Completion report | Summary |
|
||||
|
||||
### User Questions
|
||||
|
||||
Use the `clarify` tool to confirm options. Since `clarify` handles one question at a time, ask the most important question first and proceed sequentially. See [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/workflow.md) for the full Step 2 question set.
|
||||
|
||||
**Timeout handling (CRITICAL)**: `clarify` can return `"The user did not provide a response within the time limit. Use your best judgement to make the choice and proceed."` — this is NOT user consent to default everything.
|
||||
|
||||
- Treat it as a default **for that one question only**. Continue asking the remaining Step 2 questions in sequence; each question is an independent consent point.
|
||||
- **Surface the default to the user visibly** in your next message so they have a chance to correct it: e.g. `"Style: defaulted to ohmsha preset (clarify timed out). Say the word to switch."` — an unreported default is indistinguishable from never having asked.
|
||||
- Do NOT collapse Step 2 into a single "use all defaults" pass after one timeout. If the user is genuinely absent, they will be equally absent for all five questions — but they can correct visible defaults when they return, and cannot correct invisible ones.
|
||||
|
||||
### Step 7: Image Generation
|
||||
|
||||
Use Hermes' built-in `image_generate` tool for all image rendering. Its schema accepts only `prompt` and `aspect_ratio` (`landscape` | `portrait` | `square`); it **returns a URL**, not a local file. Every generated page or character sheet must therefore be downloaded to the output directory.
|
||||
|
||||
**Prompt file requirement (hard)**: write each image's full, final prompt to a standalone file under `prompts/` (naming: `NN-{type}-[slug].md`) BEFORE calling `image_generate`. The prompt file is the reproducibility record.
|
||||
|
||||
**Aspect ratio mapping** — the storyboard's `aspect_ratio` field maps to `image_generate`'s format as follows:
|
||||
|
||||
| Storyboard ratio | `image_generate` format |
|
||||
|------------------|-------------------------|
|
||||
| `3:4`, `9:16`, `2:3` | `portrait` |
|
||||
| `4:3`, `16:9`, `3:2` | `landscape` |
|
||||
| `1:1` | `square` |
|
||||
|
||||
**Download step** — after every `image_generate` call:
|
||||
1. Read the URL from the tool result
|
||||
2. Fetch the image bytes using an **absolute** output path, e.g.
|
||||
`curl -fsSL "<url>" -o /abs/path/to/comic/<slug>/NN-page-<slug>.png`
|
||||
3. Verify the file exists and is non-empty at that exact path before proceeding to the next page
|
||||
|
||||
**Never rely on shell CWD persistence for `-o` paths.** The terminal tool's persistent-shell CWD can change between batches (session expiry, `TERMINAL_LIFETIME_SECONDS`, a failed `cd` that leaves you in the wrong directory). `curl -o relative/path.png` is a silent footgun: if CWD has drifted, the file lands somewhere else with no error. **Always pass a fully-qualified absolute path to `-o`**, or pass `workdir=<abs path>` to the terminal tool. Incident Apr 2026: pages 06-09 of a 10-page comic landed at the repo root instead of `comic/<slug>/` because batch 3 inherited a stale CWD from batch 2 and `curl -o 06-page-skills.png` wrote to the wrong directory. The agent then spent several turns claiming the files existed where they didn't.
|
||||
|
||||
**7.1 Character sheet** — generate it (to `characters/characters.png`, aspect `landscape`) when the comic is multi-page with recurring characters. Skip for simple presets (e.g., four-panel minimalist) or single-page comics. The prompt file at `characters/characters.md` must exist before invoking `image_generate`. The rendered PNG is a **human-facing review artifact** (so the user can visually verify character design) and a reference for later regenerations or manual prompt edits — it does **not** drive Step 7.2. Page prompts are already written in Step 5 from the **text descriptions** in `characters/characters.md`; `image_generate` cannot accept images as visual input.
|
||||
|
||||
**7.2 Pages** — each page's prompt MUST already be at `prompts/NN-{cover|page}-[slug].md` before invoking `image_generate`. Because `image_generate` is prompt-only, character consistency is enforced by **embedding character descriptions (sourced from `characters/characters.md`) inline in every page prompt during Step 5**. The embedding is done uniformly whether or not a PNG sheet is produced in 7.1; the PNG is only a review/regeneration aid.
|
||||
|
||||
**Backup rule**: existing `prompts/…md` and `…png` files → rename with `-backup-YYYYMMDD-HHMMSS` suffix before regenerating.
|
||||
|
||||
Full step-by-step workflow (analysis, storyboard, review gates, regeneration variants): [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/workflow.md).
|
||||
|
||||
## References
|
||||
|
||||
**Core Templates**:
|
||||
- [analysis-framework.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/analysis-framework.md) - Deep content analysis
|
||||
- [character-template.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/character-template.md) - Character definition format
|
||||
- [storyboard-template.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/storyboard-template.md) - Storyboard structure
|
||||
- [ohmsha-guide.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/ohmsha-guide.md) - Ohmsha manga specifics
|
||||
|
||||
**Style Definitions**:
|
||||
- `references/art-styles/` - Art styles (ligne-claire, manga, realistic, ink-brush, chalk, minimalist)
|
||||
- `references/tones/` - Tones (neutral, warm, dramatic, romantic, energetic, vintage, action)
|
||||
- `references/presets/` - Presets with special rules (ohmsha, wuxia, shoujo, concept-story, four-panel)
|
||||
- `references/layouts/` - Layouts (standard, cinematic, dense, splash, mixed, webtoon, four-panel)
|
||||
|
||||
**Workflow**:
|
||||
- [workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/workflow.md) - Full workflow details
|
||||
- [auto-selection.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/auto-selection.md) - Content signal analysis
|
||||
- [partial-workflows.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/partial-workflows.md) - Partial workflow options
|
||||
|
||||
## Page Modification
|
||||
|
||||
| Action | Steps |
|
||||
|--------|-------|
|
||||
| **Edit** | **Update prompt file FIRST** → regenerate image → download new PNG |
|
||||
| **Add** | Create prompt at position → generate with character descriptions embedded → renumber subsequent → update storyboard |
|
||||
| **Delete** | Remove files → renumber subsequent → update storyboard |
|
||||
|
||||
**IMPORTANT**: When updating pages, ALWAYS update the prompt file (`prompts/NN-{cover|page}-[slug].md`) FIRST before regenerating. This ensures changes are documented and reproducible.
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- Image generation: 10-30 seconds per page; auto-retry once on failure
|
||||
- **Always download** the URL returned by `image_generate` to a local PNG — downstream tooling (and the user's review) expects files in the output directory, not ephemeral URLs
|
||||
- **Use absolute paths for `curl -o`** — never rely on persistent-shell CWD across batches. Silent footgun: files land in the wrong directory and subsequent `ls` on the intended path shows nothing. See Step 7 "Download step".
|
||||
- Use stylized alternatives for sensitive public figures
|
||||
- **Step 2 confirmation required** - do not skip
|
||||
- **Steps 4/6 conditional** - only if user requested in Step 2
|
||||
- **Step 7.1 character sheet** - recommended for multi-page comics, optional for simple presets. The PNG is a review/regeneration aid; page prompts (written in Step 5) use the text descriptions in `characters/characters.md`, not the PNG. `image_generate` does not accept images as visual input
|
||||
- **Strip secrets** — scan source content for API keys, tokens, or credentials before writing any output file
|
||||
@@ -0,0 +1,135 @@
|
||||
---
|
||||
title: "Blender Mcp — Control Blender directly from Hermes via socket connection to the blender-mcp addon"
|
||||
sidebar_label: "Blender Mcp"
|
||||
description: "Control Blender directly from Hermes via socket connection to the blender-mcp addon"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Blender Mcp
|
||||
|
||||
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/blender-mcp` |
|
||||
| Path | `optional-skills/creative/blender-mcp` |
|
||||
| Version | `1.0.0` |
|
||||
| Author | alireza78a |
|
||||
| Platforms | linux, macos, windows |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Blender MCP
|
||||
|
||||
Control a running Blender instance from Hermes via socket on TCP port 9876.
|
||||
|
||||
## Setup (one-time)
|
||||
|
||||
### 1. Install the Blender addon
|
||||
|
||||
curl -sL https://raw.githubusercontent.com/ahujasid/blender-mcp/main/addon.py -o ~/Desktop/blender_mcp_addon.py
|
||||
|
||||
In Blender:
|
||||
Edit > Preferences > Add-ons > Install > select blender_mcp_addon.py
|
||||
Enable "Interface: Blender MCP"
|
||||
|
||||
### 2. Start the socket server in Blender
|
||||
|
||||
Press N in Blender viewport to open sidebar.
|
||||
Find "BlenderMCP" tab and click "Start Server".
|
||||
|
||||
### 3. Verify connection
|
||||
|
||||
nc -z -w2 localhost 9876 && echo "OPEN" || echo "CLOSED"
|
||||
|
||||
## Protocol
|
||||
|
||||
Plain UTF-8 JSON over TCP -- no length prefix.
|
||||
|
||||
Send: {"type": "<command>", "params": {<kwargs>}}
|
||||
Receive: {"status": "success", "result": <value>}
|
||||
{"status": "error", "message": "<reason>"}
|
||||
|
||||
## Available Commands
|
||||
|
||||
| type | params | description |
|
||||
|-------------------------|-------------------|---------------------------------|
|
||||
| execute_code | code (str) | Run arbitrary bpy Python code |
|
||||
| get_scene_info | (none) | List all objects in scene |
|
||||
| get_object_info | object_name (str) | Details on a specific object |
|
||||
| get_viewport_screenshot | (none) | Screenshot of current viewport |
|
||||
|
||||
## Python Helper
|
||||
|
||||
Use this inside execute_code tool calls:
|
||||
|
||||
import socket, json
|
||||
|
||||
def blender_exec(code: str, host="localhost", port=9876, timeout=15):
|
||||
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
s.connect((host, port))
|
||||
s.settimeout(timeout)
|
||||
payload = json.dumps({"type": "execute_code", "params": {"code": code}})
|
||||
s.sendall(payload.encode("utf-8"))
|
||||
buf = b""
|
||||
while True:
|
||||
try:
|
||||
chunk = s.recv(4096)
|
||||
if not chunk:
|
||||
break
|
||||
buf += chunk
|
||||
try:
|
||||
json.loads(buf.decode("utf-8"))
|
||||
break
|
||||
except json.JSONDecodeError:
|
||||
continue
|
||||
except socket.timeout:
|
||||
break
|
||||
s.close()
|
||||
return json.loads(buf.decode("utf-8"))
|
||||
|
||||
## Common bpy Patterns
|
||||
|
||||
### Clear scene
|
||||
bpy.ops.object.select_all(action='SELECT')
|
||||
bpy.ops.object.delete()
|
||||
|
||||
### Add mesh objects
|
||||
bpy.ops.mesh.primitive_uv_sphere_add(radius=1, location=(0, 0, 0))
|
||||
bpy.ops.mesh.primitive_cube_add(size=2, location=(3, 0, 0))
|
||||
bpy.ops.mesh.primitive_cylinder_add(radius=0.5, depth=2, location=(-3, 0, 0))
|
||||
|
||||
### Create and assign material
|
||||
mat = bpy.data.materials.new(name="MyMat")
|
||||
mat.use_nodes = True
|
||||
bsdf = mat.node_tree.nodes.get("Principled BSDF")
|
||||
bsdf.inputs["Base Color"].default_value = (R, G, B, 1.0)
|
||||
bsdf.inputs["Roughness"].default_value = 0.3
|
||||
bsdf.inputs["Metallic"].default_value = 0.0
|
||||
obj.data.materials.append(mat)
|
||||
|
||||
### Keyframe animation
|
||||
obj.location = (0, 0, 0)
|
||||
obj.keyframe_insert(data_path="location", frame=1)
|
||||
obj.location = (0, 0, 3)
|
||||
obj.keyframe_insert(data_path="location", frame=60)
|
||||
|
||||
### Render to file
|
||||
bpy.context.scene.render.filepath = "/tmp/render.png"
|
||||
bpy.context.scene.render.engine = 'CYCLES'
|
||||
bpy.ops.render.render(write_still=True)
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- Must check socket is open before running (nc -z localhost 9876)
|
||||
- Addon server must be started inside Blender each session (N-panel > BlenderMCP > Connect)
|
||||
- Break complex scenes into multiple smaller execute_code calls to avoid timeouts
|
||||
- Render output path must be absolute (/tmp/...) not relative
|
||||
- shade_smooth() requires object to be selected and in object mode
|
||||
@@ -0,0 +1,379 @@
|
||||
---
|
||||
title: "Concept Diagrams"
|
||||
sidebar_label: "Concept Diagrams"
|
||||
description: "Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sente..."
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Concept Diagrams
|
||||
|
||||
Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/concept-diagrams` |
|
||||
| Path | `optional-skills/creative/concept-diagrams` |
|
||||
| Version | `0.1.0` |
|
||||
| Author | v1k22 (original PR), ported into hermes-agent |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `diagrams`, `svg`, `visualization`, `education`, `physics`, `chemistry`, `engineering` |
|
||||
| Related skills | [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), `generative-widgets` |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Concept Diagrams
|
||||
|
||||
Generate production-quality SVG diagrams with a unified flat, minimal design system. Output is a single self-contained HTML file that renders identically in any modern browser, with automatic light/dark mode.
|
||||
|
||||
## Scope
|
||||
|
||||
**Best suited for:**
|
||||
- Physics setups, chemistry mechanisms, math curves, biology
|
||||
- Physical objects (aircraft, turbines, smartphones, mechanical watches, cells)
|
||||
- Anatomy, cross-sections, exploded layer views
|
||||
- Floor plans, architectural conversions
|
||||
- Narrative journeys (lifecycle of X, process of Y)
|
||||
- Hub-spoke system integrations (smart city, IoT networks, electricity grids)
|
||||
- Educational / textbook-style visuals in any domain
|
||||
- Quantitative charts (grouped bars, energy profiles)
|
||||
|
||||
**Look elsewhere first for:**
|
||||
- Dedicated software / cloud infrastructure architecture with a dark tech aesthetic (consider `architecture-diagram` if available)
|
||||
- Hand-drawn whiteboard sketches (consider `excalidraw` if available)
|
||||
- Animated explainers or video output (consider an animation skill)
|
||||
|
||||
If a more specialized skill is available for the subject, prefer that. If none fits, this skill can serve as a general-purpose SVG diagram fallback — the output will carry the clean educational aesthetic described below, which is a reasonable default for almost any subject.
|
||||
|
||||
## Workflow
|
||||
|
||||
1. Decide on the diagram type (see Diagram Types below).
|
||||
2. Lay out components using the Design System rules.
|
||||
3. Write the full HTML page using `templates/template.html` as the wrapper — paste your SVG where the template says `<!-- PASTE SVG HERE -->`.
|
||||
4. Save as a standalone `.html` file (for example `~/my-diagram.html` or `./my-diagram.html`).
|
||||
5. User opens it directly in a browser — no server, no dependencies.
|
||||
|
||||
Optional: if the user wants a browsable gallery of multiple diagrams, see "Local Preview Server" at the bottom.
|
||||
|
||||
Load the HTML template:
|
||||
```
|
||||
skill_view(name="concept-diagrams", file_path="templates/template.html")
|
||||
```
|
||||
|
||||
The template embeds the full CSS design system (`c-*` color classes, text classes, light/dark variables, arrow marker styles). The SVG you generate relies on these classes being present on the hosting page.
|
||||
|
||||
---
|
||||
|
||||
## Design System
|
||||
|
||||
### Philosophy
|
||||
|
||||
- **Flat**: no gradients, drop shadows, blur, glow, or neon effects.
|
||||
- **Minimal**: show the essential. No decorative icons inside boxes.
|
||||
- **Consistent**: same colors, spacing, typography, and stroke widths across every diagram.
|
||||
- **Dark-mode ready**: all colors auto-adapt via CSS classes — no per-mode SVG.
|
||||
|
||||
### Color Palette
|
||||
|
||||
9 color ramps, each with 7 stops. Put the class name on a `<g>` or shape element; the template CSS handles both modes.
|
||||
|
||||
| Class | 50 (lightest) | 100 | 200 | 400 | 600 | 800 | 900 (darkest) |
|
||||
|------------|---------------|---------|---------|---------|---------|---------|---------------|
|
||||
| `c-purple` | #EEEDFE | #CECBF6 | #AFA9EC | #7F77DD | #534AB7 | #3C3489 | #26215C |
|
||||
| `c-teal` | #E1F5EE | #9FE1CB | #5DCAA5 | #1D9E75 | #0F6E56 | #085041 | #04342C |
|
||||
| `c-coral` | #FAECE7 | #F5C4B3 | #F0997B | #D85A30 | #993C1D | #712B13 | #4A1B0C |
|
||||
| `c-pink` | #FBEAF0 | #F4C0D1 | #ED93B1 | #D4537E | #993556 | #72243E | #4B1528 |
|
||||
| `c-gray` | #F1EFE8 | #D3D1C7 | #B4B2A9 | #888780 | #5F5E5A | #444441 | #2C2C2A |
|
||||
| `c-blue` | #E6F1FB | #B5D4F4 | #85B7EB | #378ADD | #185FA5 | #0C447C | #042C53 |
|
||||
| `c-green` | #EAF3DE | #C0DD97 | #97C459 | #639922 | #3B6D11 | #27500A | #173404 |
|
||||
| `c-amber` | #FAEEDA | #FAC775 | #EF9F27 | #BA7517 | #854F0B | #633806 | #412402 |
|
||||
| `c-red` | #FCEBEB | #F7C1C1 | #F09595 | #E24B4A | #A32D2D | #791F1F | #501313 |
|
||||
|
||||
#### Color Assignment Rules
|
||||
|
||||
Color encodes **meaning**, not sequence. Never cycle through colors like a rainbow.
|
||||
|
||||
- Group nodes by **category** — all nodes of the same type share one color.
|
||||
- Use `c-gray` for neutral/structural nodes (start, end, generic steps, users).
|
||||
- Use **2-3 colors per diagram**, not 6+.
|
||||
- Prefer `c-purple`, `c-teal`, `c-coral`, `c-pink` for general categories.
|
||||
- Reserve `c-blue`, `c-green`, `c-amber`, `c-red` for semantic meaning (info, success, warning, error).
|
||||
|
||||
Light/dark stop mapping (handled by the template CSS — just use the class):
|
||||
- Light mode: 50 fill + 600 stroke + 800 title / 600 subtitle
|
||||
- Dark mode: 800 fill + 200 stroke + 100 title / 200 subtitle
|
||||
|
||||
### Typography
|
||||
|
||||
Only two font sizes. No exceptions.
|
||||
|
||||
| Class | Size | Weight | Use |
|
||||
|-------|------|--------|-----|
|
||||
| `th` | 14px | 500 | Node titles, region labels |
|
||||
| `ts` | 12px | 400 | Subtitles, descriptions, arrow labels |
|
||||
| `t` | 14px | 400 | General text |
|
||||
|
||||
- **Sentence case always.** Never Title Case, never ALL CAPS.
|
||||
- Every `<text>` MUST carry a class (`t`, `ts`, or `th`). No unclassed text.
|
||||
- `dominant-baseline="central"` on all text inside boxes.
|
||||
- `text-anchor="middle"` for centered text in boxes.
|
||||
|
||||
**Width estimation (approx):**
|
||||
- 14px weight 500: ~8px per character
|
||||
- 12px weight 400: ~6.5px per character
|
||||
- Always verify: `box_width >= (char_count × px_per_char) + 48` (24px padding each side)
|
||||
|
||||
### Spacing & Layout
|
||||
|
||||
- **ViewBox**: `viewBox="0 0 680 H"` where H = content height + 40px buffer.
|
||||
- **Safe area**: x=40 to x=640, y=40 to y=(H-40).
|
||||
- **Between boxes**: 60px minimum gap.
|
||||
- **Inside boxes**: 24px horizontal padding, 12px vertical padding.
|
||||
- **Arrowhead gap**: 10px between arrowhead and box edge.
|
||||
- **Single-line box**: 44px height.
|
||||
- **Two-line box**: 56px height, 18px between title and subtitle baselines.
|
||||
- **Container padding**: 20px minimum inside every container.
|
||||
- **Max nesting**: 2-3 levels deep. Deeper gets unreadable at 680px width.
|
||||
|
||||
### Stroke & Shape
|
||||
|
||||
- **Stroke width**: 0.5px on all node borders. Not 1px, not 2px.
|
||||
- **Rect rounding**: `rx="8"` for nodes, `rx="12"` for inner containers, `rx="16"` to `rx="20"` for outer containers.
|
||||
- **Connector paths**: MUST have `fill="none"`. SVG defaults to `fill: black` otherwise.
|
||||
|
||||
### Arrow Marker
|
||||
|
||||
Include this `<defs>` block at the start of **every** SVG:
|
||||
|
||||
```xml
|
||||
<defs>
|
||||
<marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5"
|
||||
markerWidth="6" markerHeight="6" orient="auto-start-reverse">
|
||||
<path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke"
|
||||
stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</marker>
|
||||
</defs>
|
||||
```
|
||||
|
||||
Use `marker-end="url(#arrow)"` on lines. The arrowhead inherits the line color via `context-stroke`.
|
||||
|
||||
### CSS Classes (Provided by the Template)
|
||||
|
||||
The template page provides:
|
||||
|
||||
- Text: `.t`, `.ts`, `.th`
|
||||
- Neutral: `.box`, `.arr`, `.leader`, `.node`
|
||||
- Color ramps: `.c-purple`, `.c-teal`, `.c-coral`, `.c-pink`, `.c-gray`, `.c-blue`, `.c-green`, `.c-amber`, `.c-red` (all with automatic light/dark mode)
|
||||
|
||||
You do **not** need to redefine these — just apply them in your SVG. The template file contains the full CSS definitions.
|
||||
|
||||
---
|
||||
|
||||
## SVG Boilerplate
|
||||
|
||||
Every SVG inside the template page starts with this exact structure:
|
||||
|
||||
```xml
|
||||
<svg width="100%" viewBox="0 0 680 {HEIGHT}" xmlns="http://www.w3.org/2000/svg">
|
||||
<defs>
|
||||
<marker id="arrow" viewBox="0 0 10 10" refX="8" refY="5"
|
||||
markerWidth="6" markerHeight="6" orient="auto-start-reverse">
|
||||
<path d="M2 1L8 5L2 9" fill="none" stroke="context-stroke"
|
||||
stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</marker>
|
||||
</defs>
|
||||
|
||||
<!-- Diagram content here -->
|
||||
|
||||
</svg>
|
||||
```
|
||||
|
||||
Replace `{HEIGHT}` with the actual computed height (last element bottom + 40px).
|
||||
|
||||
### Node Patterns
|
||||
|
||||
**Single-line node (44px):**
|
||||
```xml
|
||||
<g class="node c-blue">
|
||||
<rect x="100" y="20" width="180" height="44" rx="8" stroke-width="0.5"/>
|
||||
<text class="th" x="190" y="42" text-anchor="middle" dominant-baseline="central">Service name</text>
|
||||
</g>
|
||||
```
|
||||
|
||||
**Two-line node (56px):**
|
||||
```xml
|
||||
<g class="node c-teal">
|
||||
<rect x="100" y="20" width="200" height="56" rx="8" stroke-width="0.5"/>
|
||||
<text class="th" x="200" y="38" text-anchor="middle" dominant-baseline="central">Service name</text>
|
||||
<text class="ts" x="200" y="56" text-anchor="middle" dominant-baseline="central">Short description</text>
|
||||
</g>
|
||||
```
|
||||
|
||||
**Connector (no label):**
|
||||
```xml
|
||||
<line x1="200" y1="76" x2="200" y2="120" class="arr" marker-end="url(#arrow)"/>
|
||||
```
|
||||
|
||||
**Container (dashed or solid):**
|
||||
```xml
|
||||
<g class="c-purple">
|
||||
<rect x="40" y="92" width="600" height="300" rx="16" stroke-width="0.5"/>
|
||||
<text class="th" x="66" y="116">Container label</text>
|
||||
<text class="ts" x="66" y="134">Subtitle info</text>
|
||||
</g>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Diagram Types
|
||||
|
||||
Choose the layout that fits the subject:
|
||||
|
||||
1. **Flowchart** — CI/CD pipelines, request lifecycles, approval workflows, data processing. Single-direction flow (top-down or left-right). Max 4-5 nodes per row.
|
||||
2. **Structural / Containment** — Cloud infrastructure nesting, system architecture with layers. Large outer containers with inner regions. Dashed rects for logical groupings.
|
||||
3. **API / Endpoint Map** — REST routes, GraphQL schemas. Tree from root, branching to resource groups, each containing endpoint nodes.
|
||||
4. **Microservice Topology** — Service mesh, event-driven systems. Services as nodes, arrows for communication patterns, message queues between.
|
||||
5. **Data Flow** — ETL pipelines, streaming architectures. Left-to-right flow from sources through processing to sinks.
|
||||
6. **Physical / Structural** — Vehicles, buildings, hardware, anatomy. Use shapes that match the physical form — `<path>` for curved bodies, `<polygon>` for tapered shapes, `<ellipse>`/`<circle>` for cylindrical parts, nested `<rect>` for compartments. See `references/physical-shape-cookbook.md`.
|
||||
7. **Infrastructure / Systems Integration** — Smart cities, IoT networks, multi-domain systems. Hub-spoke layout with central platform connecting subsystems. Semantic line styles (`.data-line`, `.power-line`, `.water-pipe`, `.road`). See `references/infrastructure-patterns.md`.
|
||||
8. **UI / Dashboard Mockups** — Admin panels, monitoring dashboards. Screen frame with nested chart/gauge/indicator elements. See `references/dashboard-patterns.md`.
|
||||
|
||||
For physical, infrastructure, and dashboard diagrams, load the matching reference file before generating — each one provides ready-made CSS classes and shape primitives.
|
||||
|
||||
---
|
||||
|
||||
## Validation Checklist
|
||||
|
||||
Before finalizing any SVG, verify ALL of the following:
|
||||
|
||||
1. Every `<text>` has class `t`, `ts`, or `th`.
|
||||
2. Every `<text>` inside a box has `dominant-baseline="central"`.
|
||||
3. Every connector `<path>` or `<line>` used as arrow has `fill="none"`.
|
||||
4. No arrow line crosses through an unrelated box.
|
||||
5. `box_width >= (longest_label_chars × 8) + 48` for 14px text.
|
||||
6. `box_width >= (longest_label_chars × 6.5) + 48` for 12px text.
|
||||
7. ViewBox height = bottom-most element + 40px.
|
||||
8. All content stays within x=40 to x=640.
|
||||
9. Color classes (`c-*`) are on `<g>` or shape elements, never on `<path>` connectors.
|
||||
10. Arrow `<defs>` block is present.
|
||||
11. No gradients, shadows, blur, or glow effects.
|
||||
12. Stroke width is 0.5px on all node borders.
|
||||
|
||||
---
|
||||
|
||||
## Output & Preview
|
||||
|
||||
### Default: standalone HTML file
|
||||
|
||||
Write a single `.html` file the user can open directly. No server, no dependencies, works offline. Pattern:
|
||||
|
||||
```python
|
||||
# 1. Load the template
|
||||
template = skill_view("concept-diagrams", "templates/template.html")
|
||||
|
||||
# 2. Fill in title, subtitle, and paste your SVG
|
||||
html = template.replace(
|
||||
"<!-- DIAGRAM TITLE HERE -->", "SN2 reaction mechanism"
|
||||
).replace(
|
||||
"<!-- OPTIONAL SUBTITLE HERE -->", "Bimolecular nucleophilic substitution"
|
||||
).replace(
|
||||
"<!-- PASTE SVG HERE -->", svg_content
|
||||
)
|
||||
|
||||
# 3. Write to a user-chosen path (or ./ by default)
|
||||
write_file("./sn2-mechanism.html", html)
|
||||
```
|
||||
|
||||
Tell the user how to open it:
|
||||
|
||||
```
|
||||
# macOS
|
||||
open ./sn2-mechanism.html
|
||||
# Linux
|
||||
xdg-open ./sn2-mechanism.html
|
||||
```
|
||||
|
||||
### Optional: local preview server (multi-diagram gallery)
|
||||
|
||||
Only use this when the user explicitly wants a browsable gallery of multiple diagrams.
|
||||
|
||||
**Rules:**
|
||||
- Bind to `127.0.0.1` only. Never `0.0.0.0`. Exposing diagrams on all network interfaces is a security hazard on shared networks.
|
||||
- Pick a free port (do NOT hard-code one) and tell the user the chosen URL.
|
||||
- The server is optional and opt-in — prefer the standalone HTML file first.
|
||||
|
||||
Recommended pattern (lets the OS pick a free ephemeral port):
|
||||
|
||||
```bash
|
||||
# Put each diagram in its own folder under .diagrams/
|
||||
mkdir -p .diagrams/sn2-mechanism
|
||||
# ...write .diagrams/sn2-mechanism/index.html...
|
||||
|
||||
# Serve on loopback only, free port
|
||||
cd .diagrams && python3 -c "
|
||||
import http.server, socketserver
|
||||
with socketserver.TCPServer(('127.0.0.1', 0), http.server.SimpleHTTPRequestHandler) as s:
|
||||
print(f'Serving at http://127.0.0.1:{s.server_address[1]}/')
|
||||
s.serve_forever()
|
||||
" &
|
||||
```
|
||||
|
||||
If the user insists on a fixed port, use `127.0.0.1:<port>` — still never `0.0.0.0`. Document how to stop the server (`kill %1` or `pkill -f "http.server"`).
|
||||
|
||||
---
|
||||
|
||||
## Examples Reference
|
||||
|
||||
The `examples/` directory ships 15 complete, tested diagrams. Browse them for working patterns before writing a new diagram of a similar type:
|
||||
|
||||
| File | Type | Demonstrates |
|
||||
|------|------|--------------|
|
||||
| `hospital-emergency-department-flow.md` | Flowchart | Priority routing with semantic colors |
|
||||
| `feature-film-production-pipeline.md` | Flowchart | Phased workflow, horizontal sub-flows |
|
||||
| `automated-password-reset-flow.md` | Flowchart | Auth flow with error branches |
|
||||
| `autonomous-llm-research-agent-flow.md` | Flowchart | Loop-back arrows, decision branches |
|
||||
| `place-order-uml-sequence.md` | Sequence | UML sequence diagram style |
|
||||
| `commercial-aircraft-structure.md` | Physical | Paths, polygons, ellipses for realistic shapes |
|
||||
| `wind-turbine-structure.md` | Physical cross-section | Underground/above-ground separation, color coding |
|
||||
| `smartphone-layer-anatomy.md` | Exploded view | Alternating left/right labels, layered components |
|
||||
| `apartment-floor-plan-conversion.md` | Floor plan | Walls, doors, proposed changes in dotted red |
|
||||
| `banana-journey-tree-to-smoothie.md` | Narrative journey | Winding path, progressive state changes |
|
||||
| `cpu-ooo-microarchitecture.md` | Hardware pipeline | Fan-out, memory hierarchy sidebar |
|
||||
| `sn2-reaction-mechanism.md` | Chemistry | Molecules, curved arrows, energy profile |
|
||||
| `smart-city-infrastructure.md` | Hub-spoke | Semantic line styles per system |
|
||||
| `electricity-grid-flow.md` | Multi-stage flow | Voltage hierarchy, flow markers |
|
||||
| `ml-benchmark-grouped-bar-chart.md` | Chart | Grouped bars, dual axis |
|
||||
|
||||
Load any example with:
|
||||
```
|
||||
skill_view(name="concept-diagrams", file_path="examples/<filename>")
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Quick Reference: What to Use When
|
||||
|
||||
| User says | Diagram type | Suggested colors |
|
||||
|-----------|--------------|------------------|
|
||||
| "show the pipeline" | Flowchart | gray start/end, purple steps, red errors, teal deploy |
|
||||
| "draw the data flow" | Data pipeline (left-right) | gray sources, purple processing, teal sinks |
|
||||
| "visualize the system" | Structural (containment) | purple container, teal services, coral data |
|
||||
| "map the endpoints" | API tree | purple root, one ramp per resource group |
|
||||
| "show the services" | Microservice topology | gray ingress, teal services, purple bus, coral workers |
|
||||
| "draw the aircraft/vehicle" | Physical | paths, polygons, ellipses for realistic shapes |
|
||||
| "smart city / IoT" | Hub-spoke integration | semantic line styles per subsystem |
|
||||
| "show the dashboard" | UI mockup | dark screen, chart colors: teal, purple, coral for alerts |
|
||||
| "power grid / electricity" | Multi-stage flow | voltage hierarchy (HV/MV/LV line weights) |
|
||||
| "wind turbine / turbine" | Physical cross-section | foundation + tower cutaway + nacelle color-coded |
|
||||
| "journey of X / lifecycle" | Narrative journey | winding path, progressive state changes |
|
||||
| "layers of X / exploded" | Exploded layer view | vertical stack, alternating labels |
|
||||
| "CPU / pipeline" | Hardware pipeline | vertical stages, fan-out to execution ports |
|
||||
| "floor plan / apartment" | Floor plan | walls, doors, proposed changes in dotted red |
|
||||
| "reaction mechanism" | Chemistry | atoms, bonds, curved arrows, transition state, energy profile |
|
||||
@@ -0,0 +1,167 @@
|
||||
---
|
||||
title: "Ideation — Generate project ideas via creative constraints"
|
||||
sidebar_label: "Ideation"
|
||||
description: "Generate project ideas via creative constraints"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Ideation
|
||||
|
||||
Generate project ideas via creative constraints.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/creative-ideation` |
|
||||
| Path | `optional-skills/creative/creative-ideation` |
|
||||
| Version | `1.0.0` |
|
||||
| Author | SHL0MS |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `Creative`, `Ideation`, `Projects`, `Brainstorming`, `Inspiration` |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Creative Ideation
|
||||
|
||||
## When to use
|
||||
|
||||
Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made.
|
||||
|
||||
Generate project ideas through creative constraints. Constraint + direction = creativity.
|
||||
|
||||
## How It Works
|
||||
|
||||
1. **Pick a constraint** from the library below — random, or matched to the user's domain/mood
|
||||
2. **Interpret it broadly** — a coding prompt can become a hardware project, an art prompt can become a CLI tool
|
||||
3. **Generate 3 concrete project ideas** that satisfy the constraint
|
||||
4. **If they pick one, build it** — create the project, write the code, ship it
|
||||
|
||||
## The Rule
|
||||
|
||||
Every prompt is interpreted as broadly as possible. "Does this include X?" → Yes. The prompts provide direction and mild constraint. Without either, there is no creativity.
|
||||
|
||||
## Constraint Library
|
||||
|
||||
### For Developers
|
||||
|
||||
**Solve your own itch:**
|
||||
Build the tool you wished existed this week. Under 50 lines. Ship it today.
|
||||
|
||||
**Automate the annoying thing:**
|
||||
What's the most tedious part of your workflow? Script it away. Two hours to fix a problem that costs you five minutes a day.
|
||||
|
||||
**The CLI tool that should exist:**
|
||||
Think of a command you've wished you could type. `git undo-that-thing-i-just-did`. `docker why-is-this-broken`. `npm explain-yourself`. Now build it.
|
||||
|
||||
**Nothing new except glue:**
|
||||
Make something entirely from existing APIs, libraries, and datasets. The only original contribution is how you connect them.
|
||||
|
||||
**Frankenstein week:**
|
||||
Take something that does X and make it do Y. A git repo that plays music. A Dockerfile that generates poetry. A cron job that sends compliments.
|
||||
|
||||
**Subtract:**
|
||||
How much can you remove from a codebase before it breaks? Strip a tool to its minimum viable function. Delete until only the essence remains.
|
||||
|
||||
**High concept, low effort:**
|
||||
A deep idea, lazily executed. The concept should be brilliant. The implementation should take an afternoon. If it takes longer, you're overthinking it.
|
||||
|
||||
### For Makers & Artists
|
||||
|
||||
**Blatantly copy something:**
|
||||
Pick something you admire — a tool, an artwork, an interface. Recreate it from scratch. The learning is in the gap between your version and theirs.
|
||||
|
||||
**One million of something:**
|
||||
One million is both a lot and not that much. One million pixels is a 1MB photo. One million API calls is a Tuesday. One million of anything becomes interesting at scale.
|
||||
|
||||
**Make something that dies:**
|
||||
A website that loses a feature every day. A chatbot that forgets. A countdown to nothing. An exercise in rot, killing, or letting go.
|
||||
|
||||
**Do a lot of math:**
|
||||
Generative geometry, shader golf, mathematical art, computational origami. Time to re-learn what an arcsin is.
|
||||
|
||||
### For Anyone
|
||||
|
||||
**Text is the universal interface:**
|
||||
Build something where text is the only interface. No buttons, no graphics, just words in and words out. Text can go in and out of almost anything.
|
||||
|
||||
**Start at the punchline:**
|
||||
Think of something that would be a funny sentence. Work backwards to make it real. "I taught my thermostat to gaslight me" → now build it.
|
||||
|
||||
**Hostile UI:**
|
||||
Make something intentionally painful to use. A password field that requires 47 conditions. A form where every label lies. A CLI that judges your commands.
|
||||
|
||||
**Take two:**
|
||||
Remember an old project. Do it again from scratch. No looking at the original. See what changed about how you think.
|
||||
|
||||
See `references/full-prompt-library.md` for 30+ additional constraints across communication, scale, philosophy, transformation, and more.
|
||||
|
||||
## Matching Constraints to Users
|
||||
|
||||
| User says | Pick from |
|
||||
|-----------|-----------|
|
||||
| "I want to build something" (no direction) | Random — any constraint |
|
||||
| "I'm learning [language]" | Blatantly copy something, Automate the annoying thing |
|
||||
| "I want something weird" | Hostile UI, Frankenstein week, Start at the punchline |
|
||||
| "I want something useful" | Solve your own itch, The CLI that should exist, Automate the annoying thing |
|
||||
| "I want something beautiful" | Do a lot of math, One million of something |
|
||||
| "I'm burned out" | High concept low effort, Make something that dies |
|
||||
| "Weekend project" | Nothing new except glue, Start at the punchline |
|
||||
| "I want a challenge" | One million of something, Subtract, Take two |
|
||||
|
||||
## Output Format
|
||||
|
||||
```
|
||||
## Constraint: [Name]
|
||||
> [The constraint, one sentence]
|
||||
|
||||
### Ideas
|
||||
|
||||
1. **[One-line pitch]**
|
||||
[2-3 sentences: what you'd build and why it's interesting]
|
||||
⏱ [weekend / week / month] • 🔧 [stack]
|
||||
|
||||
2. **[One-line pitch]**
|
||||
[2-3 sentences]
|
||||
⏱ ... • 🔧 ...
|
||||
|
||||
3. **[One-line pitch]**
|
||||
[2-3 sentences]
|
||||
⏱ ... • 🔧 ...
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
```
|
||||
## Constraint: The CLI tool that should exist
|
||||
> Think of a command you've wished you could type. Now build it.
|
||||
|
||||
### Ideas
|
||||
|
||||
1. **`git whatsup` — show what happened while you were away**
|
||||
Compares your last active commit to HEAD and summarizes what changed,
|
||||
who committed, and what PRs merged. Like a morning standup from your repo.
|
||||
⏱ weekend • 🔧 Python, GitPython, click
|
||||
|
||||
2. **`explain 503` — HTTP status codes for humans**
|
||||
Pipe any status code or error message and get a plain-English explanation
|
||||
with common causes and fixes. Pulls from a curated database, not an LLM.
|
||||
⏱ weekend • 🔧 Rust or Go, static dataset
|
||||
|
||||
3. **`deps why <package>` — why is this in my dependency tree**
|
||||
Traces a transitive dependency back to the direct dependency that pulled
|
||||
it in. Answers "why do I have 47 copies of lodash" in one command.
|
||||
⏱ weekend • 🔧 Node.js, npm/yarn lockfile parsing
|
||||
```
|
||||
|
||||
After the user picks one, start building — create the project, write the code, iterate.
|
||||
|
||||
## Attribution
|
||||
|
||||
Constraint approach inspired by [wttdotm.com/prompts.html](https://wttdotm.com/prompts.html). Adapted and expanded for software development and general-purpose ideation.
|
||||
@@ -0,0 +1,205 @@
|
||||
---
|
||||
title: "Hyperframes"
|
||||
sidebar_label: "Hyperframes"
|
||||
description: "Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions us..."
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Hyperframes
|
||||
|
||||
Create HTML-based video compositions, animated title cards, social overlays, captioned talking-head videos, audio-reactive visuals, and shader transitions using HyperFrames. HTML is the source of truth for video. Use when the user wants a rendered MP4/WebM from an HTML composition, wants to animate text/logos/charts over media, needs captions synced to audio, wants TTS narration, or wants to convert a website into a video.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/hyperframes` |
|
||||
| Path | `optional-skills/creative/hyperframes` |
|
||||
| Version | `1.0.0` |
|
||||
| Author | heygen-com |
|
||||
| License | Apache-2.0 |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `creative`, `video`, `animation`, `html`, `gsap`, `motion-graphics` |
|
||||
| Related skills | [`manim-video`](/docs/user-guide/skills/bundled/creative/creative-manim-video), [`meme-generation`](/docs/user-guide/skills/optional/creative/creative-meme-generation) |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# HyperFrames
|
||||
|
||||
HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The HyperFrames engine captures the page frame-by-frame and encodes to MP4/WebM with FFmpeg.
|
||||
|
||||
**Complement to `manim-video`:** Use `manim-video` for mathematical/geometric explainers (equations, 3B1B-style). Use `hyperframes` for motion-graphics, talking-head with captions, product tours, social overlays, shader transitions, and anything driven by real video/audio media.
|
||||
|
||||
## When to Use
|
||||
|
||||
- User asks for a rendered video from text, a script, or a website
|
||||
- Animated title cards, lower thirds, or typographic intros
|
||||
- Captioned narration video (TTS + captions synced to waveform)
|
||||
- Audio-reactive visuals (beat sync, spectrum bars, pulsing glow)
|
||||
- Scene-to-scene transitions (crossfade, wipe, shader warp, flash-through-white)
|
||||
- Social overlays (Instagram/TikTok/YouTube style)
|
||||
- Website-to-video pipeline (capture a URL, produce a promo)
|
||||
- Any HTML/CSS/JS animation that must render deterministically to a video file
|
||||
|
||||
Do **not** use this skill for:
|
||||
- Pure math/equation animation (→ `manim-video`)
|
||||
- Image generation or memes (→ `meme-generation`, image models)
|
||||
- Live video conferencing or streaming
|
||||
|
||||
## Quick Reference
|
||||
|
||||
```bash
|
||||
npx hyperframes init my-video # scaffold a project
|
||||
cd my-video
|
||||
npx hyperframes lint # validate before preview/render
|
||||
npx hyperframes preview # live-reload browser preview (port 3002)
|
||||
npx hyperframes render --output final.mp4 # render to MP4
|
||||
npx hyperframes doctor # diagnose environment issues
|
||||
```
|
||||
|
||||
Render flags: `--quality draft|standard|high` · `--fps 24|30|60` · `--format mp4|webm` · `--docker` (reproducible) · `--strict`.
|
||||
|
||||
Full CLI reference: [references/cli.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/cli.md).
|
||||
|
||||
## Setup (one-time)
|
||||
|
||||
```bash
|
||||
bash "$(dirname "$(find ~/.hermes/skills -path '*/hyperframes/SKILL.md' 2>/dev/null | head -1)")/scripts/setup.sh"
|
||||
```
|
||||
|
||||
The script:
|
||||
1. Verifies Node.js >= 22 and FFmpeg are installed (prints fix instructions if not).
|
||||
2. Installs the `hyperframes` CLI globally (`npm install -g hyperframes@>=0.4.2`).
|
||||
3. Pre-caches `chrome-headless-shell` via Puppeteer — **required** for best-quality rendering via Chrome's `HeadlessExperimental.beginFrame` capture path.
|
||||
4. Runs `npx hyperframes doctor` and reports the result.
|
||||
|
||||
See [references/troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md) if setup fails.
|
||||
|
||||
## Procedure
|
||||
|
||||
### 1. Plan before writing HTML
|
||||
|
||||
Before touching code, articulate at a high level:
|
||||
- **What** — narrative arc, key moments, emotional beats
|
||||
- **Structure** — compositions, tracks (video/audio/overlays), durations
|
||||
- **Visual identity** — colors, fonts, motion character (explosive / cinematic / fluid / technical)
|
||||
- **Hero frame** — for each scene, the moment when the most elements are simultaneously visible. This is the static layout you'll build first.
|
||||
|
||||
**Visual Identity Gate (HARD-GATE).** Before writing ANY composition HTML, a visual identity must be defined. Do NOT write compositions with default or generic colors (`#333`, `#3b82f6`, `Roboto` are tells that this step was skipped). Check in order:
|
||||
|
||||
1. **`DESIGN.md` at project root?** → Use its exact colors, fonts, motion rules, and "What NOT to Do" constraints.
|
||||
2. **User named a style** (e.g. "Swiss Pulse", "dark and techy", "luxury brand")? → Generate a minimal `DESIGN.md` with `## Style Prompt`, `## Colors` (3-5 hex with roles), `## Typography` (1-2 families), `## What NOT to Do` (3-5 anti-patterns).
|
||||
3. **None of the above?** → Ask 3 questions before writing any HTML:
|
||||
- Mood? (explosive / cinematic / fluid / technical / chaotic / warm)
|
||||
- Light or dark canvas?
|
||||
- Any brand colors, fonts, or visual references?
|
||||
|
||||
Then generate a `DESIGN.md` from the answers. Every composition must trace its palette and typography back to `DESIGN.md` or explicit user direction.
|
||||
|
||||
### 2. Scaffold
|
||||
|
||||
```bash
|
||||
npx hyperframes init my-video --non-interactive
|
||||
```
|
||||
|
||||
Templates: `blank`, `warm-grain`, `play-mode`, `swiss-grid`, `vignelli`, `decision-tree`, `kinetic-type`, `product-promo`, `nyt-graph`. Pass `--example <name>` to pick one, `--video clip.mp4` or `--audio track.mp3` to seed with media.
|
||||
|
||||
### 3. Layout before animation
|
||||
|
||||
Write the static HTML+CSS for the **hero frame first** — no GSAP yet. The `.scene-content` container must fill the scene (`width:100%; height:100%; padding:Npx`) with `display:flex` + `gap`. Use padding to push content inward — never `position: absolute; top: Npx` on a content container (content overflows when taller than the remaining space).
|
||||
|
||||
Only after the hero frame looks right, add `gsap.from()` entrances (animate **to** the CSS position) and `gsap.to()` exits (animate **from** it).
|
||||
|
||||
See [references/composition.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/composition.md) for the full data-attribute schema and composition rules.
|
||||
|
||||
### 4. Animate with GSAP
|
||||
|
||||
Every composition must:
|
||||
- Register its timeline: `window.__timelines["<composition-id>"] = tl`
|
||||
- Start paused: `gsap.timeline({ paused: true })` — the player controls playback
|
||||
- Use finite `repeat` values (no `repeat: -1` — breaks the capture engine). Calculate: `repeat: Math.ceil(duration / cycleDuration) - 1`.
|
||||
- Be deterministic — no `Math.random()`, `Date.now()`, or wall-clock logic. Use a seeded PRNG if you need pseudo-randomness.
|
||||
- Build synchronously — no `async`/`await`, `setTimeout`, or Promises around timeline construction.
|
||||
|
||||
See [references/gsap.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/gsap.md) for the core GSAP API (tweens, eases, stagger, timelines).
|
||||
|
||||
### 5. Transitions between scenes
|
||||
|
||||
Multi-scene compositions require transitions. Rules:
|
||||
1. **Always use a transition between scenes** — no jump cuts.
|
||||
2. **Always use entrance animations** on every scene element (`gsap.from(...)`).
|
||||
3. **Never use exit animations** except on the final scene — the transition IS the exit.
|
||||
4. The final scene may fade out.
|
||||
|
||||
Use `npx hyperframes add <transition-name>` to install shader transitions (`flash-through-white`, `liquid-wipe`, etc.). Full list: `npx hyperframes add --list`.
|
||||
|
||||
### 6. Audio, captions, TTS, audio-reactive, highlighting
|
||||
|
||||
- **Audio:** always a separate `<audio>` element (video is `muted playsinline`).
|
||||
- **TTS:** `npx hyperframes tts "Script text" --voice af_nova --output narration.wav`. List voices with `--list`. Voice ID first letter encodes language (`a`/`b`=English, `e`=Spanish, `f`=French, `j`=Japanese, `z`=Mandarin, etc.) — the CLI auto-infers the phonemizer locale; pass `--lang` only to override. Non-English phonemization requires `espeak-ng` installed system-wide.
|
||||
- **Captions:** `npx hyperframes transcribe narration.wav` → word-level transcript. Pick style from the transcript tone (hype / corporate / tutorial / storytelling / social — see the table in `references/features.md`). **Language rule:** never use `.en` whisper models unless the audio is confirmed English — `.en` translates non-English audio instead of transcribing it. Every caption group MUST have a hard `tl.set(el, { opacity: 0, visibility: "hidden" }, group.end)` kill after its exit tween — otherwise groups leak visible into later ones.
|
||||
- **Audio-reactive visuals:** pre-extract audio bands (bass / mid / treble) and sample per-frame inside the timeline with a `for` loop of `tl.call(draw, [], f / fps)` — a single long tween does NOT react to audio. Map bass → `scale` (pulse), treble → `textShadow`/`boxShadow` (glow), overall amplitude → `opacity`/`y`/`backgroundColor`. Avoid equalizer-bar clichés — let content guide the visual, audio drive its behavior.
|
||||
- **Marker-style highlighting:** highlight, circle, burst, scribble, sketchout effects for text emphasis are deterministic CSS+GSAP — see `references/features.md#marker-highlighting`. Fully seekable, no animated SVG filters.
|
||||
- **Scene transitions:** every multi-scene composition MUST use transitions (no jump cuts). Pick from CSS primitives (push slide, blur crossfade, zoom through, staggered blocks) or shader transitions (`flash-through-white`, `liquid-wipe`, `cross-warp-morph`, `chromatic-split`, etc.) via `npx hyperframes add`. Mood and energy tables live in `references/features.md#transitions`. Do not mix CSS and shader transitions in the same composition.
|
||||
|
||||
### 7. Lint, validate, inspect, preview, render
|
||||
|
||||
```bash
|
||||
npx hyperframes lint # catches missing data-composition-id, overlapping tracks, unregistered timelines
|
||||
npx hyperframes validate # WCAG contrast audit at 5 timestamps
|
||||
npx hyperframes inspect # visual layout audit — overflow, off-frame elements, occluded text
|
||||
npx hyperframes preview # live browser preview
|
||||
npx hyperframes render --quality draft --output draft.mp4 # fast iteration
|
||||
npx hyperframes render --quality high --output final.mp4 # final delivery
|
||||
```
|
||||
|
||||
`hyperframes validate` samples background pixels behind every text element and warns on contrast ratios below 4.5:1 (or 3:1 for large text). `hyperframes inspect` is the layout-side companion — runs the page at multiple timestamps and flags issues that a static lint can't see (a caption that wraps past the safe area only at 4.5s, a card that overflows when its title is the longest variant, an element that ends up behind a transition shader). Run `inspect` especially on compositions with speech bubbles, cards, captions, or tight typography.
|
||||
|
||||
### 8. Website-to-video (if the user gives a URL)
|
||||
|
||||
Use the 7-step capture-to-video workflow in [references/website-to-video.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/website-to-video.md): capture → DESIGN.md → SCRIPT.md → storyboard → composition → render → deliver.
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- **`HeadlessExperimental.beginFrame' wasn't found`** — Chromium 147+ removed this protocol. Ensure you're on `hyperframes@>=0.4.2` (auto-detects and falls back to screenshot mode). Escape hatch: `export PRODUCER_FORCE_SCREENSHOT=true`. See [hyperframes#294](https://github.com/heygen-com/hyperframes/issues/294) and [references/troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md).
|
||||
- **System Chrome (not `chrome-headless-shell`)** — renders hang for 120s then timeout. Run `npx puppeteer browsers install chrome-headless-shell` (setup.sh does this). `hyperframes doctor` reports which binary will be used.
|
||||
- **`repeat: -1` anywhere** — breaks the capture engine. Always compute a finite repeat count.
|
||||
- **`gsap.set()` on clip elements that enter later** — the element doesn't exist at page load. Use `tl.set(selector, vars, timePosition)` inside the timeline instead, at or after the clip's `data-start`.
|
||||
- **`<br>` inside content text** — forced breaks don't know the rendered font width, so natural wrap + `<br>` double-breaks. Use `max-width` to let text wrap. Exception: short display titles where each word is deliberately on its own line.
|
||||
- **Animating `visibility` or `display`** — GSAP can't tween these. Use `autoAlpha` (handles both visibility and opacity).
|
||||
- **Calling `video.play()` or `audio.play()`** — the framework owns playback. Never call these yourself.
|
||||
- **Building timelines async** — the capture engine reads `window.__timelines` synchronously after page load. Never wrap timeline construction in `async`, `setTimeout`, or a Promise.
|
||||
- **Standalone `index.html` wrapped in `<template>`** — hides all content from the browser. Only **sub-compositions** loaded via `data-composition-src` use `<template>`.
|
||||
- **Using video for audio** — always muted `<video>` + separate `<audio>`.
|
||||
|
||||
## Verification
|
||||
|
||||
Before and after rendering:
|
||||
|
||||
1. **Lint + validate + inspect pass:** `npx hyperframes lint --strict && npx hyperframes validate && npx hyperframes inspect` (lint catches structural issues, validate catches contrast, inspect catches visual layout / overflow issues — see troubleshooting.md if warnings appear).
|
||||
2. **Animation choreography** — for new compositions or significant animation changes, run the animation map. `npx hyperframes init` copies the skill scripts into the project, so the path is project-local:
|
||||
```bash
|
||||
node skills/hyperframes/scripts/animation-map.mjs <composition-dir> \
|
||||
--out <composition-dir>/.hyperframes/anim-map
|
||||
```
|
||||
Outputs a single `animation-map.json` with per-tween summaries, ASCII Gantt timeline, stagger detection, dead zones (>1s with no animation), element lifecycles, and flags (`offscreen`, `collision`, `invisible`, `paced-fast` <0.2s, `paced-slow` >2s). Scan summaries and flags — fix or justify each. Skip on small edits.
|
||||
3. **File exists + non-zero:** `ls -lh final.mp4`.
|
||||
4. **Duration matches `data-duration`:** `ffprobe -v error -show_entries format=duration -of default=nw=1:nk=1 final.mp4`.
|
||||
5. **Visual check:** extract a mid-composition frame: `ffmpeg -i final.mp4 -ss 00:00:05 -vframes 1 preview.png`.
|
||||
6. **Audio present if expected:** `ffprobe -v error -show_streams -select_streams a -of default=nw=1:nk=1 final.mp4 | head -1`.
|
||||
|
||||
If `hyperframes render` fails, run `npx hyperframes doctor` and attach its output when reporting.
|
||||
|
||||
## References
|
||||
|
||||
- [composition.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/composition.md) — data attributes, timeline contract, non-negotiable rules, typography/asset rules
|
||||
- [cli.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/cli.md) — every CLI command (init, capture, lint, validate, inspect, preview, render, transcribe, tts, doctor, browser, info, upgrade, benchmark)
|
||||
- [gsap.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/gsap.md) — GSAP core API for HyperFrames (tweens, eases, stagger, timelines, matchMedia)
|
||||
- [features.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/features.md) — captions, TTS, audio-reactive, marker highlighting, transitions (load on demand)
|
||||
- [website-to-video.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/website-to-video.md) — 7-step capture-to-video workflow
|
||||
- [troubleshooting.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/hyperframes/references/troubleshooting.md) — OpenClaw fix, env vars, common render errors
|
||||
+219
@@ -0,0 +1,219 @@
|
||||
---
|
||||
title: "Kanban Video Orchestrator — Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban"
|
||||
sidebar_label: "Kanban Video Orchestrator"
|
||||
description: "Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Kanban Video Orchestrator
|
||||
|
||||
Plan, set up, and monitor a multi-agent video production pipeline backed by Hermes Kanban. Use when the user wants to make ANY video — narrative film, product/marketing, music video, explainer, ASCII/terminal art, abstract/generative loop, comic, 3D, real-time/installation — and the work warrants decomposition into specialized profiles (writer, designer, animator, renderer, voice, editor, etc.) coordinated through a kanban board. Performs adaptive discovery to scope the brief, designs an appropriate team for the requested style, generates the setup script that creates Hermes profiles + initial kanban task, then helps monitor execution and intervene when tasks stall or fail. Routes scenes to whichever Hermes rendering / audio / design skill fits each beat (`ascii-video`, `manim-video`, `p5js`, `comfyui`, `touchdesigner-mcp`, `blender-mcp`, `pixel-art`, `baoyu-comic`, `claude-design`, `excalidraw`, `songsee`, `heartmula`, …) plus external APIs for TTS, image-gen, and image-to-video as needed.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/kanban-video-orchestrator` |
|
||||
| Path | `optional-skills/creative/kanban-video-orchestrator` |
|
||||
| Version | `1.0.0` |
|
||||
| Author | ['SHL0MS', 'alt-glitch'] |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `video`, `kanban`, `multi-agent`, `orchestration`, `production-pipeline` |
|
||||
| Related skills | [`kanban-orchestrator`](/docs/user-guide/skills/bundled/devops/devops-kanban-orchestrator), [`kanban-worker`](/docs/user-guide/skills/bundled/devops/devops-kanban-worker), [`ascii-video`](/docs/user-guide/skills/bundled/creative/creative-ascii-video), [`manim-video`](/docs/user-guide/skills/bundled/creative/creative-manim-video), [`p5js`](/docs/user-guide/skills/bundled/creative/creative-p5js), [`comfyui`](/docs/user-guide/skills/bundled/creative/creative-comfyui), [`touchdesigner-mcp`](/docs/user-guide/skills/bundled/creative/creative-touchdesigner-mcp), [`blender-mcp`](/docs/user-guide/skills/optional/creative/creative-blender-mcp), [`pixel-art`](/docs/user-guide/skills/bundled/creative/creative-pixel-art), [`ascii-art`](/docs/user-guide/skills/bundled/creative/creative-ascii-art), [`songwriting-and-ai-music`](/docs/user-guide/skills/bundled/creative/creative-songwriting-and-ai-music), [`heartmula`](/docs/user-guide/skills/bundled/media/media-heartmula), [`songsee`](/docs/user-guide/skills/bundled/media/media-songsee), [`spotify`](/docs/user-guide/skills/bundled/media/media-spotify), [`youtube-content`](/docs/user-guide/skills/bundled/media/media-youtube-content), [`claude-design`](/docs/user-guide/skills/bundled/creative/creative-claude-design), [`excalidraw`](/docs/user-guide/skills/bundled/creative/creative-excalidraw), [`architecture-diagram`](/docs/user-guide/skills/bundled/creative/creative-architecture-diagram), [`concept-diagrams`](/docs/user-guide/skills/optional/creative/creative-concept-diagrams), [`baoyu-comic`](/docs/user-guide/skills/bundled/creative/creative-baoyu-comic), [`baoyu-infographic`](/docs/user-guide/skills/bundled/creative/creative-baoyu-infographic), [`humanizer`](/docs/user-guide/skills/bundled/creative/creative-humanizer), [`gif-search`](/docs/user-guide/skills/bundled/media/media-gif-search), [`meme-generation`](/docs/user-guide/skills/optional/creative/creative-meme-generation) |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Kanban Video Orchestrator
|
||||
|
||||
Wrap any video request — from a 15-second product teaser to a 5-minute narrative
|
||||
short to a music video to an ASCII loop — in a Hermes Kanban pipeline that
|
||||
decomposes the work to specialized agent profiles.
|
||||
|
||||
This skill does **not** render anything itself. It is a meta-pipeline that:
|
||||
|
||||
1. **Scopes** the request through targeted discovery
|
||||
2. **Designs** an appropriate team (which roles, which tools per role) based on the style
|
||||
3. **Generates** a setup script that creates Hermes profiles, project workspace, and the initial kanban task
|
||||
4. **Hands off** to the director profile, which decomposes via the kanban
|
||||
5. **Monitors** execution, helps intervene when tasks stall or fail
|
||||
|
||||
The actual rendering happens inside the kanban once it's running, via whichever
|
||||
existing skills + tools fit the scenes — `ascii-video`, `manim-video`, `p5js`,
|
||||
`comfyui`, `touchdesigner-mcp`, `blender-mcp`, `songwriting-and-ai-music`,
|
||||
`heartmula`, external APIs, or plain Python with PIL + ffmpeg.
|
||||
|
||||
## When NOT to use this skill
|
||||
|
||||
- The video is one continuous procedural project that needs no specialists. Just write the code directly.
|
||||
- The user wants a quick one-shot conversion (e.g. "convert this mp4 to a GIF") — use ffmpeg directly.
|
||||
- The output is a static image, GIF, or audio-only artifact — use the matching specific skill (`ascii-art`, `gifs`, `meme-generation`, `songwriting-and-ai-music`).
|
||||
- The work fits a single existing skill cleanly (e.g. a pure ASCII video — just use `ascii-video`).
|
||||
|
||||
## Workflow
|
||||
|
||||
```
|
||||
DISCOVER → BRIEF → TEAM DESIGN → SETUP → EXECUTE → MONITOR
|
||||
```
|
||||
|
||||
### Step 1 — Discover (ask the right questions)
|
||||
|
||||
The discovery process is **adaptive**: ask only what is actually needed. Always
|
||||
start with three questions to identify the broad shape:
|
||||
|
||||
- **What is the video?** (one-sentence brief)
|
||||
- **How long?** (5-30s teaser / 30-90s short / 90s-3min explainer / 3-10min film / longer)
|
||||
- **What aspect ratio + target platform?** (1:1 / 9:16 / 16:9; X, IG, YouTube, internal, etc.)
|
||||
|
||||
From the answer, classify the style category. The style determines which
|
||||
follow-up questions to ask. **Do not ask all questions at once.** Ask 2-4 at a
|
||||
time, listen, then proceed. Make reasonable assumptions whenever the user
|
||||
implies an answer.
|
||||
|
||||
For complete intake patterns and per-style question banks, see
|
||||
**[references/intake.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/intake.md)**.
|
||||
|
||||
### Step 2 — Brief
|
||||
|
||||
Once enough is known, produce a structured `brief.md` using the template in
|
||||
`assets/brief.md.tmpl`. Stages:
|
||||
|
||||
1. **Concept** — the one-sentence pitch + emotional north star
|
||||
2. **Scope** — duration, aspect, platform, deadline
|
||||
3. **Style** — visual references, brand constraints, tone
|
||||
4. **Scenes** — beat-by-beat breakdown (durations, content, target tool)
|
||||
5. **Audio** — narration / music / SFX / silent (per scene if needed)
|
||||
6. **Deliverables** — file format, resolution, optional alternates (vertical cut, GIF, etc.)
|
||||
|
||||
Show the brief to the user for confirmation before designing the team. **The
|
||||
brief is the contract** — every downstream task references it.
|
||||
|
||||
### Step 3 — Team design
|
||||
|
||||
Pick role archetypes from the library that fit this video. **Compose, don't
|
||||
clone.** Most videos need 4-7 profiles. The director is always present; the
|
||||
rest are picked by what the brief actually requires.
|
||||
|
||||
For the role library and per-style team compositions, see
|
||||
**[references/role-archetypes.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/role-archetypes.md)**.
|
||||
|
||||
For mapping role → which Hermes skills + toolsets it loads, see
|
||||
**[references/tool-matrix.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/tool-matrix.md)**.
|
||||
|
||||
### Step 4 — Setup
|
||||
|
||||
Generate a setup script (`setup.sh`) and run it. The script:
|
||||
|
||||
1. Creates the project workspace (`~/projects/video-pipeline/<slug>/`)
|
||||
2. Copies any provided assets into `taste/`, `audio/`, `assets/`
|
||||
3. Creates each Hermes profile via `hermes profile create --clone`
|
||||
4. Writes per-profile `SOUL.md` (personality + role definition)
|
||||
5. Configures profile YAML (toolsets, always_load skills, cwd)
|
||||
6. Writes `brief.md`, `TEAM.md`, and `taste/` content
|
||||
7. Fires the initial `hermes kanban create` task assigned to the director
|
||||
|
||||
Use `scripts/bootstrap_pipeline.py` to generate setup.sh from a brief +
|
||||
team-design JSON. See **[references/kanban-setup.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/kanban-setup.md)**
|
||||
for the setup script structure, profile config patterns, and the critical
|
||||
"shared workspace" rule.
|
||||
|
||||
### Step 5 — Execute
|
||||
|
||||
Run `setup.sh`. Then provide the user with monitoring commands:
|
||||
|
||||
```bash
|
||||
hermes kanban watch --tenant <project-tenant> # live events
|
||||
hermes kanban list --tenant <project-tenant> # board snapshot
|
||||
hermes dashboard # visual board UI
|
||||
```
|
||||
|
||||
The director profile takes over from here, decomposing the work and routing
|
||||
tasks to specialist profiles via the kanban toolset.
|
||||
|
||||
### Step 6 — Monitor and intervene
|
||||
|
||||
Stay engaged — the kanban runs autonomously but a stuck task or bad output
|
||||
needs human (or AI) judgment.
|
||||
|
||||
Monitoring patterns: poll `kanban list` periodically, inspect any RUNNING task
|
||||
that exceeds its expected duration with `kanban show <id>`, and check
|
||||
heartbeats. When a worker's output fails review, the standard interventions are:
|
||||
|
||||
1. Comment on the worker's task with specific feedback (`kanban_comment`)
|
||||
2. Create a re-run task with the original as parent
|
||||
3. Adjust the brief's scope and let the director re-decompose
|
||||
|
||||
For diagnostic patterns, intervention recipes, and the "task is stuck"
|
||||
playbook, see **[references/monitoring.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/monitoring.md)**.
|
||||
|
||||
## Reference: worked examples
|
||||
|
||||
Six concrete pipelines covering very different video styles — narrative film,
|
||||
product/marketing, music video, math/algorithm explainer, ASCII video, real-time
|
||||
installation — showing how the same workflow yields very different teams and
|
||||
task graphs. See **[references/examples.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/kanban-video-orchestrator/references/examples.md)**.
|
||||
|
||||
## Critical rules
|
||||
|
||||
1. **Discovery before action.** Never start generating a brief or team without
|
||||
asking at least the three baseline questions. A bad brief cascades through
|
||||
the entire pipeline.
|
||||
|
||||
2. **Match the team to the video.** Don't reuse the same 4-profile setup for
|
||||
every job. A music video that doesn't have a beat-analysis profile will
|
||||
misfire. A narrative film that doesn't have a writer profile will produce
|
||||
incoherent scenes. See `references/role-archetypes.md`.
|
||||
|
||||
3. **One workspace per project.** All profiles for a given video share the same
|
||||
`dir:` workspace. Tasks pass artifacts via shared filesystem and structured
|
||||
handoffs. **Every** `kanban_create` call passes
|
||||
`workspace_kind="dir"` + `workspace_path="<absolute project path>"`.
|
||||
|
||||
4. **Tenant every project.** Use a project-specific tenant
|
||||
(`--tenant <project-slug>`). Keeps the dashboard scoped and prevents
|
||||
cross-pollination with other ongoing kanbans.
|
||||
|
||||
5. **Respect existing skills.** When a scene fits an existing skill, the
|
||||
relevant renderer should load that skill via `--skill <name>` on its task
|
||||
or `always_load` in its profile. Do not re-derive what a skill already
|
||||
provides.
|
||||
|
||||
6. **The director never executes.** Even with the full `kanban + terminal +
|
||||
file` toolset, the director's `SOUL.md` rules forbid it from executing
|
||||
work itself. It decomposes and routes only — every concrete task becomes
|
||||
a `hermes kanban create` call to a specialist profile. The
|
||||
`kanban-orchestrator` skill spells this out further.
|
||||
|
||||
7. **Don't over-decompose.** A 30-second product video does NOT need 20 tasks.
|
||||
Aim for the smallest task graph that still parallelizes well and exposes the
|
||||
right human-review gates.
|
||||
|
||||
8. **Verify API keys BEFORE firing.** External APIs (TTS, image-gen,
|
||||
image-to-video) need keys in `~/.hermes/.env` or the user's secret store.
|
||||
A worker that hits a missing-key error wastes a task slot. The setup
|
||||
script's `check_key` helper aborts cleanly if a required key is missing.
|
||||
|
||||
## File map
|
||||
|
||||
```
|
||||
SKILL.md ← this file (workflow + rules)
|
||||
references/
|
||||
intake.md ← discovery question banks per style
|
||||
role-archetypes.md ← role library (writer, designer, animator, …)
|
||||
tool-matrix.md ← skill + toolset mapping per role
|
||||
kanban-setup.md ← setup script structure & profile config
|
||||
monitoring.md ← watch + intervene patterns
|
||||
examples.md ← six worked pipelines
|
||||
assets/
|
||||
brief.md.tmpl ← brief skeleton
|
||||
setup.sh.tmpl ← setup script skeleton
|
||||
soul.md.tmpl ← profile personality skeleton
|
||||
scripts/
|
||||
bootstrap_pipeline.py ← generate setup.sh from brief + team JSON
|
||||
monitor.py ← polling + intervention helpers
|
||||
```
|
||||
@@ -0,0 +1,147 @@
|
||||
---
|
||||
title: "Meme Generation — Generate real meme images by picking a template and overlaying text with Pillow"
|
||||
sidebar_label: "Meme Generation"
|
||||
description: "Generate real meme images by picking a template and overlaying text with Pillow"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Meme Generation
|
||||
|
||||
Generate real meme images by picking a template and overlaying text with Pillow. Produces actual .png meme files.
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/meme-generation` |
|
||||
| Path | `optional-skills/creative/meme-generation` |
|
||||
| Version | `2.0.0` |
|
||||
| Author | adanaleycio |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `creative`, `memes`, `humor`, `images` |
|
||||
| Related skills | [`ascii-art`](/docs/user-guide/skills/bundled/creative/creative-ascii-art), `generative-widgets` |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
|
||||
:::info
|
||||
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
|
||||
:::
|
||||
|
||||
# Meme Generation
|
||||
|
||||
Generate actual meme images from a topic. Picks a template, writes captions, and renders a real .png file with text overlay.
|
||||
|
||||
## When to Use
|
||||
|
||||
- User asks you to make or generate a meme
|
||||
- User wants a meme about a specific topic, situation, or frustration
|
||||
- User says "meme this" or similar
|
||||
|
||||
## Available Templates
|
||||
|
||||
The script supports **any of the ~100 popular imgflip templates** by name or ID, plus 10 curated templates with hand-tuned text positioning.
|
||||
|
||||
### Curated Templates (custom text placement)
|
||||
|
||||
| ID | Name | Fields | Best for |
|
||||
|----|------|--------|----------|
|
||||
| `this-is-fine` | This is Fine | top, bottom | chaos, denial |
|
||||
| `drake` | Drake Hotline Bling | reject, approve | rejecting/preferring |
|
||||
| `distracted-boyfriend` | Distracted Boyfriend | distraction, current, person | temptation, shifting priorities |
|
||||
| `two-buttons` | Two Buttons | left, right, person | impossible choice |
|
||||
| `expanding-brain` | Expanding Brain | 4 levels | escalating irony |
|
||||
| `change-my-mind` | Change My Mind | statement | hot takes |
|
||||
| `woman-yelling-at-cat` | Woman Yelling at Cat | woman, cat | arguments |
|
||||
| `one-does-not-simply` | One Does Not Simply | top, bottom | deceptively hard things |
|
||||
| `grus-plan` | Gru's Plan | step1-3, realization | plans that backfire |
|
||||
| `batman-slapping-robin` | Batman Slapping Robin | robin, batman | shutting down bad ideas |
|
||||
|
||||
### Dynamic Templates (from imgflip API)
|
||||
|
||||
Any template not in the curated list can be used by name or imgflip ID. These get smart default text positioning (top/bottom for 2-field, evenly spaced for 3+). Search with:
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" --search "disaster"
|
||||
```
|
||||
|
||||
## Procedure
|
||||
|
||||
### Mode 1: Classic Template (default)
|
||||
|
||||
1. Read the user's topic and identify the core dynamic (chaos, dilemma, preference, irony, etc.)
|
||||
2. Pick the template that best matches. Use the "Best for" column, or search with `--search`.
|
||||
3. Write short captions for each field (8-12 words max per field, shorter is better).
|
||||
4. Find the skill's script directory:
|
||||
```
|
||||
SKILL_DIR=$(dirname "$(find ~/.hermes/skills -path '*/meme-generation/SKILL.md' 2>/dev/null | head -1)")
|
||||
```
|
||||
5. Run the generator:
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" <template_id> /tmp/meme.png "caption 1" "caption 2" ...
|
||||
```
|
||||
6. Return the image with `MEDIA:/tmp/meme.png`
|
||||
|
||||
### Mode 2: Custom AI Image (when image_generate is available)
|
||||
|
||||
Use this when no classic template fits, or when the user wants something original.
|
||||
|
||||
1. Write the captions first.
|
||||
2. Use `image_generate` to create a scene that matches the meme concept. Do NOT include any text in the image prompt — text will be added by the script. Describe only the visual scene.
|
||||
3. Find the generated image path from the image_generate result URL. Download it to a local path if needed.
|
||||
4. Run the script with `--image` to overlay text, choosing a mode:
|
||||
- **Overlay** (text directly on image, white with black outline):
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" --image /path/to/scene.png /tmp/meme.png "top text" "bottom text"
|
||||
```
|
||||
- **Bars** (black bars above/below with white text — cleaner, always readable):
|
||||
```bash
|
||||
python "$SKILL_DIR/scripts/generate_meme.py" --image /path/to/scene.png --bars /tmp/meme.png "top text" "bottom text"
|
||||
```
|
||||
Use `--bars` when the image is busy/detailed and text would be hard to read on top of it.
|
||||
5. **Verify with vision** (if `vision_analyze` is available): Check the result looks good:
|
||||
```
|
||||
vision_analyze(image_url="/tmp/meme.png", question="Is the text legible and well-positioned? Does the meme work visually?")
|
||||
```
|
||||
If the vision model flags issues (text hard to read, bad placement, etc.), try the other mode (switch between overlay and bars) or regenerate the scene.
|
||||
6. Return the image with `MEDIA:/tmp/meme.png`
|
||||
|
||||
## Examples
|
||||
|
||||
**"debugging production at 2 AM":**
|
||||
```bash
|
||||
python generate_meme.py this-is-fine /tmp/meme.png "SERVERS ARE ON FIRE" "This is fine"
|
||||
```
|
||||
|
||||
**"choosing between sleep and one more episode":**
|
||||
```bash
|
||||
python generate_meme.py drake /tmp/meme.png "Getting 8 hours of sleep" "One more episode at 3 AM"
|
||||
```
|
||||
|
||||
**"the stages of a Monday morning":**
|
||||
```bash
|
||||
python generate_meme.py expanding-brain /tmp/meme.png "Setting an alarm" "Setting 5 alarms" "Sleeping through all alarms" "Working from bed"
|
||||
```
|
||||
|
||||
## Listing Templates
|
||||
|
||||
To see all available templates:
|
||||
```bash
|
||||
python generate_meme.py --list
|
||||
```
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- Keep captions SHORT. Memes with long text look terrible.
|
||||
- Match the number of text arguments to the template's field count.
|
||||
- Pick the template that fits the joke structure, not just the topic.
|
||||
- Do not generate hateful, abusive, or personally targeted content.
|
||||
- The script caches template images in `scripts/.cache/` after first download.
|
||||
|
||||
## Verification
|
||||
|
||||
The output is correct if:
|
||||
- A .png file was created at the output path
|
||||
- Text is legible (white with black outline) on the template
|
||||
- The joke lands — caption matches the template's intended structure
|
||||
- File can be delivered via MEDIA: path
|
||||
@@ -0,0 +1,233 @@
|
||||
---
|
||||
title: "Pixel Art — Pixel art w/ era palettes (NES, Game Boy, PICO-8)"
|
||||
sidebar_label: "Pixel Art"
|
||||
description: "Pixel art w/ era palettes (NES, Game Boy, PICO-8)"
|
||||
---
|
||||
|
||||
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
|
||||
|
||||
# Pixel Art
|
||||
|
||||
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
|
||||
|
||||
## Skill metadata
|
||||
|
||||
| | |
|
||||
|---|---|
|
||||
| Source | Optional — install with `hermes skills install official/creative/pixel-art` |
|
||||
| Path | `optional-skills/creative/pixel-art` |
|
||||
| Version | `2.0.0` |
|
||||
| Author | dodo-reach |
|
||||
| License | MIT |
|
||||
| Platforms | linux, macos, windows |
|
||||
| Tags | `creative`, `pixel-art`, `arcade`, `snes`, `nes`, `gameboy`, `retro`, `image`, `video` |
|
||||
|
||||
## Reference: full SKILL.md
|
||||
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:::info
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The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
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:::
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# Pixel Art
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Convert any image into retro pixel art, then optionally animate it into a short
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MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
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||||
Two scripts ship with this skill:
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- `scripts/pixel_art.py` — photo → pixel-art PNG (Floyd-Steinberg dithering)
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- `scripts/pixel_art_video.py` — pixel-art PNG → animated MP4 (+ optional GIF)
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Each is importable or runnable directly. Presets snap to hardware palettes
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when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use
|
||||
adaptive N-color quantization for arcade/SNES-style looks.
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||||
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## When to Use
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- User wants retro pixel art from a source image
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- User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
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- User wants a short looping animation (rain scene, night sky, snow, etc.)
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- Posters, album covers, social posts, sprites, characters, avatars
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## Workflow
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Before generating, confirm the style with the user. Different presets produce
|
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very different outputs and regenerating is costly.
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### Step 1 — Offer a style
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Call `clarify` with 4 representative presets. Pick the set based on what the
|
||||
user asked for — don't just dump all 14.
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Default menu when the user's intent is unclear:
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||||
```python
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||||
clarify(
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question="Which pixel-art style do you want?",
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choices=[
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"arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
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"nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
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||||
"gameboy — 4-shade green Game Boy DMG",
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||||
"snes — cleaner 16-bit look (32 colors, 4px)",
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],
|
||||
)
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||||
```
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||||
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||||
When the user already named an era (e.g. "80s arcade", "Gameboy"), skip
|
||||
`clarify` and use the matching preset directly.
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||||
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||||
### Step 2 — Offer animation (optional)
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||||
|
||||
If the user asked for a video/GIF, or the output might benefit from motion,
|
||||
ask which scene:
|
||||
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||||
```python
|
||||
clarify(
|
||||
question="Want to animate it? Pick a scene or skip.",
|
||||
choices=[
|
||||
"night — stars + fireflies + leaves",
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||||
"urban — rain + neon pulse",
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||||
"snow — falling snowflakes",
|
||||
"skip — just the image",
|
||||
],
|
||||
)
|
||||
```
|
||||
|
||||
Do NOT call `clarify` more than twice in a row. One for style, one for scene if
|
||||
animation is on the table. If the user explicitly asked for a specific style
|
||||
and scene in their message, skip `clarify` entirely.
|
||||
|
||||
### Step 3 — Generate
|
||||
|
||||
Run `pixel_art()` first; if animation was requested, chain into
|
||||
`pixel_art_video()` on the result.
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||||
|
||||
## Preset Catalog
|
||||
|
||||
| Preset | Era | Palette | Block | Best for |
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||||
|--------|-----|---------|-------|----------|
|
||||
| `arcade` | 80s arcade | adaptive 16 | 8px | Bold posters, hero art |
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||||
| `snes` | 16-bit | adaptive 32 | 4px | Characters, detailed scenes |
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||||
| `nes` | 8-bit | NES (54) | 8px | True NES look |
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||||
| `gameboy` | DMG handheld | 4 green shades | 8px | Monochrome Game Boy |
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||||
| `gameboy_pocket` | Pocket handheld | 4 grey shades | 8px | Mono GB Pocket |
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||||
| `pico8` | PICO-8 | 16 fixed | 6px | Fantasy-console look |
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||||
| `c64` | Commodore 64 | 16 fixed | 8px | 8-bit home computer |
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||||
| `apple2` | Apple II hi-res | 6 fixed | 10px | Extreme retro, 6 colors |
|
||||
| `teletext` | BBC Teletext | 8 pure | 10px | Chunky primary colors |
|
||||
| `mspaint` | Windows MS Paint | 24 fixed | 8px | Nostalgic desktop |
|
||||
| `mono_green` | CRT phosphor | 2 green | 6px | Terminal/CRT aesthetic |
|
||||
| `mono_amber` | CRT amber | 2 amber | 6px | Amber monitor look |
|
||||
| `neon` | Cyberpunk | 10 neons | 6px | Vaporwave/cyber |
|
||||
| `pastel` | Soft pastel | 10 pastels | 6px | Kawaii / gentle |
|
||||
|
||||
Named palettes live in `scripts/palettes.py` (see `references/palettes.md` for
|
||||
the complete list — 28 named palettes total). Any preset can be overridden:
|
||||
|
||||
```python
|
||||
pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)
|
||||
```
|
||||
|
||||
## Scene Catalog (for video)
|
||||
|
||||
| Scene | Effects |
|
||||
|-------|---------|
|
||||
| `night` | Twinkling stars + fireflies + drifting leaves |
|
||||
| `dusk` | Fireflies + sparkles |
|
||||
| `tavern` | Dust motes + warm sparkles |
|
||||
| `indoor` | Dust motes |
|
||||
| `urban` | Rain + neon pulse |
|
||||
| `nature` | Leaves + fireflies |
|
||||
| `magic` | Sparkles + fireflies |
|
||||
| `storm` | Rain + lightning |
|
||||
| `underwater` | Bubbles + light sparkles |
|
||||
| `fire` | Embers + sparkles |
|
||||
| `snow` | Snowflakes + sparkles |
|
||||
| `desert` | Heat shimmer + dust |
|
||||
|
||||
## Invocation Patterns
|
||||
|
||||
### Python (import)
|
||||
|
||||
```python
|
||||
import sys
|
||||
sys.path.insert(0, "/home/teknium/.hermes/skills/creative/pixel-art/scripts")
|
||||
from pixel_art import pixel_art
|
||||
from pixel_art_video import pixel_art_video
|
||||
|
||||
# 1. Convert to pixel art
|
||||
pixel_art("/path/to/photo.jpg", "/tmp/pixel.png", preset="nes")
|
||||
|
||||
# 2. Animate (optional)
|
||||
pixel_art_video(
|
||||
"/tmp/pixel.png",
|
||||
"/tmp/pixel.mp4",
|
||||
scene="night",
|
||||
duration=6,
|
||||
fps=15,
|
||||
seed=42,
|
||||
export_gif=True,
|
||||
)
|
||||
```
|
||||
|
||||
### CLI
|
||||
|
||||
```bash
|
||||
cd /home/teknium/.hermes/skills/creative/pixel-art/scripts
|
||||
|
||||
python pixel_art.py in.jpg out.png --preset gameboy
|
||||
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6
|
||||
|
||||
python pixel_art_video.py out.png out.mp4 --scene night --duration 6 --gif
|
||||
```
|
||||
|
||||
## Pipeline Rationale
|
||||
|
||||
**Pixel conversion:**
|
||||
1. Boost contrast/color/sharpness (stronger for smaller palettes)
|
||||
2. Posterize to simplify tonal regions before quantization
|
||||
3. Downscale by `block` with `Image.NEAREST` (hard pixels, no interpolation)
|
||||
4. Quantize with Floyd-Steinberg dithering — against either an adaptive
|
||||
N-color palette OR a named hardware palette
|
||||
5. Upscale back with `Image.NEAREST`
|
||||
|
||||
Quantizing AFTER downscale keeps dithering aligned with the final pixel grid.
|
||||
Quantizing before would waste error-diffusion on detail that disappears.
|
||||
|
||||
**Video overlay:**
|
||||
- Copies the base frame each tick (static background)
|
||||
- Overlays stateless-per-frame particle draws (one function per effect)
|
||||
- Encodes via ffmpeg `libx264 -pix_fmt yuv420p -crf 18`
|
||||
- Optional GIF via `palettegen` + `paletteuse`
|
||||
|
||||
## Dependencies
|
||||
|
||||
- Python 3.9+
|
||||
- Pillow (`pip install Pillow`)
|
||||
- ffmpeg on PATH (only needed for video — Hermes installs package this)
|
||||
|
||||
## Pitfalls
|
||||
|
||||
- Pallet keys are case-sensitive (`"NES"`, `"PICO_8"`, `"GAMEBOY_ORIGINAL"`).
|
||||
- Very small sources (<100px wide) collapse under 8-10px blocks. Upscale the
|
||||
source first if it's tiny.
|
||||
- Fractional `block` or `palette` will break quantization — keep them positive ints.
|
||||
- Animation particle counts are tuned for ~640x480 canvases. On very large
|
||||
images you may want a second pass with a different seed for density.
|
||||
- `mono_green` / `mono_amber` force `color=0.0` (desaturate). If you override
|
||||
and keep chroma, the 2-color palette can produce stripes on smooth regions.
|
||||
- `clarify` loop: call it at most twice per turn (style, then scene). Don't
|
||||
pepper the user with more picks.
|
||||
|
||||
## Verification
|
||||
|
||||
- PNG is created at the output path
|
||||
- Clear square pixel blocks visible at the preset's block size
|
||||
- Color count matches preset (eyeball the image or run `Image.open(p).getcolors()`)
|
||||
- Video is a valid MP4 (`ffprobe` can open it) with non-zero size
|
||||
|
||||
## Attribution
|
||||
|
||||
Named hardware palettes and the procedural animation loops in `pixel_art_video.py`
|
||||
are ported from [pixel-art-studio](https://github.com/Synero/pixel-art-studio)
|
||||
(MIT). See `ATTRIBUTION.md` in this skill directory for details.
|
||||
Reference in New Issue
Block a user