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# Color craft rules
Universal color rules applied on top of the active `DESIGN.md`. The
design system supplies the palette tokens; this file enforces how to
*use* them.
> Adapted from [refero_skill](https://github.com/referodesign/refero_skill)
> (MIT). All examples reference Open Design's standard tokens
> (`--bg`, `--surface`, `--fg`, `--muted`, `--border`, `--accent`).
## Palette structure
A coherent palette has four layers. Plan all four before writing any CSS.
| Layer | Share of pixels | Tokens |
|---|---|---|
| **Neutrals** | 7090% | `--bg`, `--surface`, `--fg`, `--muted`, `--border` |
| **Accent** (one) | 510% | `--accent` only — never invent a second accent |
| **Semantic** | 05% | `--success`, `--warn`, `--danger` |
| **Effect** | <1% | gradients, glows; rarely justified |
## Accent discipline
The single biggest readability failure in AI-generated UIs is accent
overuse. Hard caps:
- **At most 2 visible uses of `--accent` per screen.** Typical pair:
one eyebrow / chip + one primary CTA. Or one accent card + one tab
pill. Pick a pair, not a flood.
- Links count as accent; demote to `--fg` underline if you also have a
CTA on the same screen.
- Hover/focus rings count as accent. Ration accordingly.
## Contrast minimums
Run these as gates, not goals:
| Pair | Minimum |
|---|---|
| Body text (≤16 px) on background | **4.5:1** |
| Large text (>18 px or 14 px bold) | **3:1** |
| UI components against adjacent surfaces | **3:1** |
When the brand color clashes (low-contrast indigo on light background is
common), darken the accent to a `600`-level shade for text use; reserve
the brand-bright variant for fills only.
## Dark themes
Avoid pure black and pure white — both cause vibration and eye strain.
| Token | Dark theme | Light theme |
|---|---|---|
| Background | `#0f0f0f` (not `#000`) | `#fafafa` (not `#fff`) |
| Foreground | `#f0f0f0` (not `#fff`) | `#111111` (not `#000`) |
On dark surfaces, prefer **semi-transparent white borders** over solid
dark borders — a 1px `rgba(255,255,255,0.08)` reads as structure
without adding visual noise.
## Semantic color naming
Always name tokens by **purpose**, never by hue:
```css
/* good */
--accent: #2f6feb;
--success: #17a34a;
/* bad — locks you out of theming */
--blue-500: #2f6feb;
--green-500: #17a34a;
```
## Anti-defaults
- **Indigo `#6366f1`** (Tailwind `indigo-500`) is the most reliable
AI-slop tell. The active `DESIGN.md` provides `--accent`; use it. If
the brief truly needs indigo, make the user say so explicitly. If
your `DESIGN.md` encodes indigo as `--accent`, that is intentional —
the linter only flags hardcoded hex, so `var(--accent)` uses are
unaffected even when the resolved color happens to be `#6366f1`.
- **Two-stop "trust" gradient** (purple → blue, blue → cyan, etc.) on a
hero is the second most reliable tell. A flat surface + one
type-driven hierarchy beats it every time.
- **Decorative gradients with no functional purpose**. Gradients should
separate hierarchies (header → body, primary CTA → secondary), not
decorate empty space.