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# Color craft rules
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Universal color rules applied on top of the active `DESIGN.md`. The
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design system supplies the palette tokens; this file enforces how to
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*use* them.
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> Adapted from [refero_skill](https://github.com/referodesign/refero_skill)
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> (MIT). All examples reference Open Design's standard tokens
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> (`--bg`, `--surface`, `--fg`, `--muted`, `--border`, `--accent`).
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## Palette structure
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A coherent palette has four layers. Plan all four before writing any CSS.
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| Layer | Share of pixels | Tokens |
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|---|---|---|
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| **Neutrals** | 70–90% | `--bg`, `--surface`, `--fg`, `--muted`, `--border` |
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| **Accent** (one) | 5–10% | `--accent` only — never invent a second accent |
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| **Semantic** | 0–5% | `--success`, `--warn`, `--danger` |
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| **Effect** | <1% | gradients, glows; rarely justified |
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## Accent discipline
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The single biggest readability failure in AI-generated UIs is accent
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overuse. Hard caps:
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- **At most 2 visible uses of `--accent` per screen.** Typical pair:
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one eyebrow / chip + one primary CTA. Or one accent card + one tab
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pill. Pick a pair, not a flood.
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- Links count as accent; demote to `--fg` underline if you also have a
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CTA on the same screen.
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- Hover/focus rings count as accent. Ration accordingly.
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## Contrast minimums
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Run these as gates, not goals:
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| Pair | Minimum |
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|---|---|
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| Body text (≤16 px) on background | **4.5:1** |
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| Large text (>18 px or 14 px bold) | **3:1** |
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| UI components against adjacent surfaces | **3:1** |
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When the brand color clashes (low-contrast indigo on light background is
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common), darken the accent to a `600`-level shade for text use; reserve
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the brand-bright variant for fills only.
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## Dark themes
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Avoid pure black and pure white — both cause vibration and eye strain.
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| Token | Dark theme | Light theme |
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|---|---|---|
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| Background | `#0f0f0f` (not `#000`) | `#fafafa` (not `#fff`) |
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| Foreground | `#f0f0f0` (not `#fff`) | `#111111` (not `#000`) |
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On dark surfaces, prefer **semi-transparent white borders** over solid
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dark borders — a 1px `rgba(255,255,255,0.08)` reads as structure
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without adding visual noise.
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## Semantic color naming
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Always name tokens by **purpose**, never by hue:
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```css
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/* good */
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--accent: #2f6feb;
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--success: #17a34a;
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/* bad — locks you out of theming */
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--blue-500: #2f6feb;
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--green-500: #17a34a;
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```
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## Anti-defaults
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- **Indigo `#6366f1`** (Tailwind `indigo-500`) is the most reliable
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AI-slop tell. The active `DESIGN.md` provides `--accent`; use it. If
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the brief truly needs indigo, make the user say so explicitly. If
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your `DESIGN.md` encodes indigo as `--accent`, that is intentional —
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the linter only flags hardcoded hex, so `var(--accent)` uses are
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unaffected even when the resolved color happens to be `#6366f1`.
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- **Two-stop "trust" gradient** (purple → blue, blue → cyan, etc.) on a
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hero is the second most reliable tell. A flat surface + one
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type-driven hierarchy beats it every time.
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- **Decorative gradients with no functional purpose**. Gradients should
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separate hierarchies (header → body, primary CTA → secondary), not
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decorate empty space.
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