{ "id": "game-screenshot-three-kingdoms-lyubu-yuanmen-archery", "surface": "image", "title": "Game Screenshot - Three Kingdoms ARPG: Lü Bu's Yuanmen Archery", "summary": "An in-game action-RPG screenshot of the famous Three Kingdoms scene where Lü Bu shoots down a distant halberd at the camp gate to stop a battle. Rendered in the cinematic photoreal style of Black Myth: Wukong, Unreal Engine 5 Nanite/Lumen, third-person over-the-shoulder gameplay camera. Full in-game HUD overlay (HP + qi bars, minimap, skill hotbar, lock-on target marker with distance readout to the far halberd) makes it read as a real next-gen ARPG capture rather than a cutscene. Tuned for gpt-image-2 at 16:9.", "category": "Game UI", "tags": [ "game-ui", "arpg", "three-kingdoms", "lyubu", "archery", "cinematic", "hud", "unreal-engine-5" ], "model": "gpt-image-2", "aspect": "16:9", "prompt": "In-game screenshot from a next-gen action RPG in the style of Black Myth Wukong, Unreal Engine 5 Nanite/Lumen rendering. Third-person over-the-shoulder gameplay camera, positioned about 2 meters behind and slightly above the playable character.\n\n# Playable character\n{argument name=\"character\" default=\"Lü Bu, a Three Kingdoms era Chinese warrior general. Tall muscular build, long black hair tied in a high topknot with a phoenix-feather pin, wearing ornate crimson and blackened-iron lamellar armor with gold trim, a red silk cloak flowing behind him, a fanged guardian mask on his forehead\"}.\n\n# Action pose\nThe character is drawing a massive recurved warbow at full tension, an arrow nocked and glowing with {argument name=\"qi_color\" default=\"orange\"} qi runes, standing firm with a wide battle stance on dry yellow earth.\n\n# Setting\n{argument name=\"setting\" default=\"An ancient Chinese military camp at golden hour, two wooden camp-gate pillars framing the scene with crimson banners bearing a bold calligraphy Chinese character. Distant in the background a lone halberd standing upright about 150 paces away against a blazing orange sunset with god-rays through dust haze. Soldiers silhouetted at the sides watching tensely.\"}\n\n# IN-GAME HUD OVERLAY (clean semi-transparent dark backgrounds, game-studio UI polish)\n- Upper-left corner: circular portrait of the character with a red vertical HP bar and blue qi bar, a Chinese calligraphy-style character name above.\n- Upper-right corner: small round minimap with faint glowing dots and a compass ring.\n- Lower-left: 4 circular skill icons with Chinese characters, each with cooldown rings.\n- Lower-center: a narrow white button prompt with game-style border.\n- Lower-right: stamina ring and dodge prompt.\n- Center-screen upper-third: a locked-on target marker floating over the distant halberd with an orange diamond indicator and a small distance readout.\n\n# Rendering\nPhotorealistic PBR materials, detailed fabric folds, subsurface-scattered skin, Unreal Engine 5 Nanite geometry. Golden hour rim lighting, volumetric sand particles, soft lens flare from sun. Slightly hazy atmosphere with depth fog. Cinematic but clearly gameplay-framed, not movie-cutscene.\n\nAspect ratio 16:9 landscape.\n\n# Negative prompt\nno watermark, no studio logos, no warped Chinese characters, no fake gibberish glyphs, no movie-cutscene framing, no first-person view, no anime cel-shading, no low-res UI, no duplicated HUD widgets, no extra fingers on the character, no modern clothing, no firearms, no generic Western fantasy look, no cluttered or overlapping UI panels, no signature.", "previewImageUrl": "https://raw.githubusercontent.com/nexu-io/open-design/main/assets/prompt-templates/image/game-screenshot-three-kingdoms-lyubu-yuanmen-archery.jpg", "source": { "repo": "nexu-io/open-design", "license": "Apache-2.0", "author": "open-design contributors", "url": "https://github.com/nexu-io/open-design" } }