14 KiB
Skills Protocol
Parent: spec.md · Siblings: architecture.md · agent-adapters.md · modes.md
A Skill is the atomic unit of design capability in OD. We adopt Claude Code's SKILL.md convention verbatim as the base format, then add optional fields for design-specific features (preview type, input schema, slider parameters). A skill written for plain Claude Code runs in OD. An OD skill that doesn't use our extensions runs in plain Claude Code.
Compatibility promise: A skill like
guizang-ppt-skillworks in OD without modification. It just drops into~/.claude/skills/and OD discovers it.
1. Base format (unchanged from Claude Code)
Every skill is a directory containing at minimum a SKILL.md:
<skill-root>/
├── SKILL.md # manifest + workflow instructions
├── assets/ # templates, images, boilerplate the skill writes
│ └── …
└── references/ # knowledge files the skill reads during planning
├── components.md
├── layouts.md
└── …
SKILL.md front-matter (YAML):
---
name: magazine-web-ppt
description: |
Magazine-style horizontal-swipe web deck.
Trigger keywords: 杂志风 PPT, magazine deck, swipe slides.
triggers:
- "magazine deck"
- "杂志风 PPT"
- "horizontal swipe presentation"
---
Body is free-form Markdown that describes the workflow the agent should follow — typically a numbered step list plus principles. This is what guizang-ppt-skill does.
OD reads all of this as-is. No changes required.
2. OD extensions (optional)
Skills can declare additional front-matter fields to unlock OD-specific UI. All fields are optional; absent fields fall back to sensible defaults.
---
name: magazine-web-ppt
description: …
triggers: […]
# --- OD extensions below this line ---
od:
mode: deck # one of: prototype | deck | template | design-system
preview:
type: html # html | jsx | pptx | markdown
entry: index.html # relative path produced by the skill
reload: debounce-100 # how the preview refreshes
design_system:
requires: true # this skill reads the active DESIGN.md
sections: [color, typography] # which sections it actually uses (for prompt pruning)
craft: # universal, brand-agnostic craft references
requires: [typography, color, anti-ai-slop]
inputs: # typed inputs the user can fill in the UI
- name: title
type: string
required: true
- name: slide_count
type: integer
default: 8
min: 4
max: 20
- name: theme
type: enum
values: [editorial, minimal, brutalist, dark-glass, warm]
default: editorial
parameters: # live-tweakable sliders after first generation
- name: accent_hue
type: hue # hue | spacing | font-scale | opacity
default: 18
range: [0, 360]
- name: section_spacing
type: spacing
default: 48
range: [16, 128]
outputs:
primary: index.html
secondary: [slides.json] # for PPTX export
capabilities_required:
- surgical_edit # comment mode needs this
- file_write
---
2.1 What OD uses each field for
| Field | Used by |
|---|---|
od.mode |
routing (which mode picker the skill shows up under) |
od.preview.type |
picking the right iframe renderer |
od.design_system.requires |
whether to inject DESIGN.md |
od.design_system.sections |
pruning the injected DESIGN.md to relevant sections only (token savings) |
od.craft.requires |
which brand-agnostic craft/<slug>.md references to inject (e.g. typography, color, anti-ai-slop); injected between DESIGN.md and the skill body |
od.inputs |
rendering a typed form in the sidebar instead of only free-text |
od.parameters |
rendering live sliders that re-prompt on change |
od.outputs.primary |
which file the iframe loads |
od.outputs.secondary |
which files export pipelines read (e.g. slides.json for PPTX) |
od.capabilities_required |
gating: if the active agent lacks surgical edit, comment mode is disabled for this skill |
2.2 If a skill omits od: entirely
Defaults:
mode: inferred from name/description (best-effort keyword match) or "prototype"preview.type: sniff for*.html→ html,*.jsx→ jsx, else "markdown"preview.entry: first file matching the sniffed typedesign_system.requires: true if the skill body mentions "design system" or "DESIGN.md"inputs,parameters: none (free-text prompt only)
The goal: zero-config compatibility for existing Claude Code skills.
3. Skill discovery & precedence
The daemon's skill registry scans three locations:
| Location | Priority | Purpose |
|---|---|---|
./.claude/skills/ |
1 (highest) | project-private skills, not committed |
./skills/ |
2 | project-committed skills |
~/.claude/skills/ |
3 | user-global skills |
Conflicts by name resolve to the higher-priority version. All locations are watched with chokidar in dev and re-scanned on SIGHUP in production.
Symlink strategy (borrowed from cc-switch)
cc-switch maintains a central skill dir at ~/.cc-switch/skills/ and symlinks it into each agent's expected location (~/.claude/skills/, ~/.codex/skills/, etc.). OD can opt into the same model:
~/.open-design/skills/
magazine-web-ppt/ (canonical location)
~/.claude/skills/
magazine-web-ppt → ~/.open-design/skills/magazine-web-ppt
~/.codex/skills/
magazine-web-ppt → ~/.open-design/skills/magazine-web-ppt
One install → every agent sees the skill. This is optional; users who only use one agent don't need it.
4. Skill types (by mode)
Each mode expects a slightly different skill shape. The required outputs and expected workflow differ.
4.1 prototype-skill
- Purpose: single-screen interactive prototype.
- Preview:
htmlorjsx. - Primary output:
index.htmlorPrototype.jsx. - Typical workflow: clarify brief → resolve design tokens → write component tree → write file.
- Example skills:
saas-landing,dashboard,login-flow,empty-states.
4.2 deck-skill
- Purpose: multi-slide presentation.
- Preview:
html(single-file deck with in-page navigation). - Primary output:
index.html. - Secondary output:
slides.json(for PPTX export). - Typical workflow: clarify topic + slide count → pick theme → populate slides from layout catalog → self-check against quality rubric.
- Reference implementation: guizang-ppt-skill — fork this for v1.
4.3 template-skill
- Purpose: start from a pre-built artifact; agent only personalizes content, doesn't design from scratch.
- Preview: inherits from the template bundle (
htmltypically). - Primary output: a populated copy of the template.
- Typical workflow: copy
assets/template/to artifact dir → replace content placeholders → optionally tweak tokens to match design system. - Why separate from
prototype-skill: much faster (no design decisions), higher-quality floor, worse ceiling.
4.4 design-system-skill
- Purpose: produce a
DESIGN.mdfrom inputs (brand brief, screenshot, URL). - Preview:
markdown(render the resulting DESIGN.md with a sample-components preview). - Primary output:
DESIGN.md. - Typical workflow: analyze input → draft 9 sections per awesome-claude-design schema → generate sample component preview → finalize.
- Post-run: OD prompts the user to set this DESIGN.md as the project's active design system.
5. The DESIGN.md as skill context
Every non–design-system skill (modes 1–3) can consume the active DESIGN.md. OD injects it as:
- System-prompt prefix (required sections only, per
od.design_system.sections). - File available in CWD named
DESIGN.md— skills canReadit directly via their agent. - Template variable
{{ design_system }}if the skill body references it in Mustache-style.
The 9-section DESIGN.md format is not invented by OD; it's the awesome-claude-design convention, reproduced here for convenience:
# <Brand Name>
## Visual Theme & Atmosphere
## Color Palette & Roles
## Typography Rules
## Component Stylings
## Layout Principles
## Depth & Elevation
## Do's and Don'ts
## Responsive Behavior
## Agent Prompt Guide
Full schema and examples: schemas/design-system.md and examples/DESIGN.sample.md (TODO).
5.5 Craft references (craft/)
Some craft knowledge is universal — true regardless of brand. ALL CAPS always needs ≥0.06em letter-spacing; var(--accent) should appear at most 2 times per screen; #6366f1 is always the AI-default tell. These rules don't belong in any one DESIGN.md because they apply across every brand.
OD ships these as a third axis at <projectRoot>/craft/:
craft/
├── README.md
├── typography.md
├── color.md
└── anti-ai-slop.md
A skill opts in by listing the slugs it needs:
od:
craft:
requires: [typography, color, anti-ai-slop]
Resolution at compose time:
apps/daemon/src/skills.tsreadsod.craft.requiresfrom front-matter and surfaces it on the skill record.apps/daemon/src/craft.tsreads each<slug>.mdfromCRAFT_DIR. Missing files are dropped silently — a skill can forward-referencecraft/motion.mdbefore we ship it. Seecraft/README.mdfor the canonical slug list and the rationale behind the silent-fallback choice.apps/daemon/src/prompts/system.tsinjects the concatenated craft body between the active DESIGN.md and the skill body. Brand tokens in DESIGN.md win on conflict; craft rules cover everything DESIGN.md does not override.
The split keeps DESIGN.md authors free of universal-craft duplication and keeps craft authors free of brand-specific drift.
6. Skill installation
od skill add https://github.com/op7418/guizang-ppt-skill
# → clones into ~/.open-design/skills/magazine-web-ppt
# → symlinks into ~/.claude/skills/ (and any other active agent dirs)
# → re-indexes registry
od skill add ./path/to/my-skill
# → symlinks local dir (no copy) into skills registry
od skill list
# → table: name, mode, source, agent compatibility
od skill remove <name>
# → unlinks; does not delete the source
7. Worked example — running guizang-ppt-skill under OD
The skill is unchanged. Here's the full path:
- User:
od skill add https://github.com/op7418/guizang-ppt-skill - Registry indexes it. No
od:block in front-matter → defaults applied:mode: inferred from body mentioning "PPT" →deck.preview.type: sniffed fromassets/template.html→html.preview.entry:index.html(convention).design_system.requires: false (skill body doesn't mention DESIGN.md).
- User switches to
deckmode in the web UI; skill appears in the skill picker. - User types "给我做一份杂志风 8 页投资人 PPT".
- Daemon dispatches to active agent (Claude Code) with:
- system message: skill's
SKILL.mdbody - cwd:
./.od/artifacts/2026-04-24-pitch-deck/ - files already placed in cwd:
template.html(from skill'sassets/)
- system message: skill's
- Agent runs its 6-step workflow (clarify → copy template → populate → self-check → preview → refine).
- OD streams the agent's tool calls as UI events; artifact dir grows.
- Agent signals done; daemon sets preview iframe to
index.html. - User clicks "Export PPTX" — export pipeline notices the skill has no
slides.jsonoutput (the upstream skill doesn't produce one). OD falls back to "print to PDF then page-to-slide PPTX," which is uglier but works. This is a known limitation documented per-skill.
8. Writing a new skill — minimal example
saas-landing-skill/
├── SKILL.md
└── assets/
└── base.html
---
name: saas-landing
description: |
Produce a single-page SaaS landing with hero, features, social proof, pricing, CTA.
Trigger: "saas landing", "marketing page", "product landing".
triggers:
- "saas landing"
- "marketing page"
od:
mode: prototype
preview:
type: html
entry: index.html
design_system:
requires: true
sections: [color, typography, layout, components]
inputs:
- name: product_name
type: string
required: true
- name: tagline
type: string
required: true
- name: has_pricing
type: boolean
default: true
parameters:
- name: hero_density
type: spacing
default: 96
range: [48, 200]
---
# Workflow
1. Read DESIGN.md from cwd. Adopt its color/typography/layout rules.
2. Copy `assets/base.html` to `index.html` in cwd.
3. Fill sections: hero, features (3–6), social proof, pricing (if `has_pricing`), CTA, footer.
4. Inline all CSS. Use system font stack as fallback if DESIGN.md typography fails to load.
5. Respect `hero_density` parameter as the hero section's vertical padding in px.
6. Write `index.html`. Done.
9. Testing skills
A skill ships with optional test inputs that OD uses for CI:
<skill-root>/
└── tests/
├── basic.prompt
├── basic.expected.manifest.json # assertions: files produced, preview.type, etc.
└── basic.expected.regex.txt # text regex assertions against the primary output
od skill test <name> runs the skill against each case using a cheap model (e.g. Haiku 4.5) and asserts on the manifest + regex. Low-fidelity but catches structural regressions.
10. Open questions
- Skill signing. Can we verify a skill hasn't been tampered with between publish and install? Simplest answer:
od skill addrecords the git commit SHA; reinstall-on-update warns on signature change. Deferred to v1. - Skill composition. Can a
prototype-skillcall adeck-skillfor a sub-artifact? Not in v1; skills are leaf-level. Composition would require a meta-skill concept, which is speculative. - Parameter stability. When sliders change, should the agent re-plan or just re-render? Lean: re-render (fast path), with an "also re-plan" button for larger changes.